Technological infrastructure for enabling multi-user collaboration in a virtual reality environment

ABSTRACT

The present disclosure describes techniques for generating, maintaining, and operating a cooperative virtual reality (VR) environment across multiple computing devices. By utilizing these techniques, disparate users are able to work independently or in collaboration on projects within a single VR environment without the latency issues that plague prior VR environments. That is, unlike prior systems which are plagued with latency issues that interrupt the user&#39;s VR experience, the techniques described in the present disclosure allow for cooperative VR environments to be rendered in real time across large numbers of computing devices while enabling each computing device to provide a smooth user experience. Additionally, the techniques described herein distribute the data processing and analysis between the VR server and the individual computing devices rendering the cooperative VR environment.

RELATED APPLICATION

The present application is a continuation patent application that claimspriority under 35 U.S.C. § 120 to U.S. patent application Ser. No.16/183,582, which is entitled “Technological Infrastructure for EnablingMulti-User Collaboration in a Virtual Reality Environment,” was filed onNov. 7, 2018, and the complete disclosure of which is herebyincorporated by reference.

FIELD

The present disclosure relates to computing devices, computing systems,and computing methods for generating, maintaining, and operating avirtual reality environment across multiple computing devices thatenable disparate users to collaborate with reduced latency.

BACKGROUND

Due to technological improvements in computer processing and graphicsrendering, computing systems capable of providing virtual reality (VR)environments are widely available. Because of this availability of VRcapable systems, users desire VR solutions that enable them to performindividual and collaborative projects within VR environments. However,present VR environments are plagued with many technical issues. Forexample, current VR systems suffer from latency issues, where anoticeable delay occurs between a user action and a resultant change inthe VR environment. In addition to causing a frustrating userexperience, latency issues make collaboration via contemporaneousactions by different users impractical, or even impossible. Anothertechnical issue effecting current VR environments is the lack of toolsfor converting user actions into changes within the VR environment. As aresult, current computing systems struggle to convert sensor datarelating to user gestures into the generation and manipulation ofvirtual objects/relationships within the VR environment.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is schematic drawing of an example environment that illustratestechniques for generating, maintaining, and operating a cooperative VRenvironment across multiple computing devices.

FIG. 2 is a schematic representation of a server device for generating,maintaining, and operating a cooperative VR environment across multiplecomputing devices.

FIG. 3 is a schematic representation of a computing device forgenerating, maintaining, and operating a cooperative VR environmentacross multiple computing devices.

FIG. 4 is a flowchart depicting methods for manipulating assets within acooperative VR environment executing across multiple computing devices.

FIG. 5 is flowchart depicting methods for collaboratively manipulatingassets within a cooperative VR environment executing across multiplecomputing devices.

FIG. 6 is flowchart depicting methods for dynamically manipulating theVR perspective of other users in a cooperative VR environment.

FIG. 7 is flowchart depicting methods for managing user controlledassets within one or more collaborative VR environments.

DESCRIPTION

The present disclosure describes techniques for generating, maintaining,and operating a cooperative virtual reality (VR) environment acrossmultiple computing devices. By utilizing these techniques, disparateusers are able to work independently or in collaboration on projectswithin a single VR environment without the latency issues that plagueprior VR environments. That is, unlike prior systems which are plaguedwith latency issues that interrupt use of a VR experience, thetechniques described in the present disclosure allow for cooperative VRenvironments to be rendered in real time across large numbers ofcomputing devices while enabling each computing device to provide asmooth user experience. Additionally, as will be discussed furtherbelow, the techniques described herein distribute the data processingand analysis between the VR server and the individual computing devicesrendering the cooperative VR environment. Not only does this reduce theprocessing cost at any individual location, but it also allows for eachindividual computing device to provide a smooth cooperative VRexperience that is not interrupted by lag events from other computingdevices.

FIGS. 1-7 illustrate examples of computing systems, network-connectedcomputing devices, and methods for generating, maintaining, andoperating a cooperative virtual reality (VR) environment across multiplecomputing devices. In general, in the drawings, elements that are likelyto be included in a given examples are illustrated in solid lines, whileelements that are optional or alternatives are illustrated in dashedlines. However, elements that are illustrated in solid lines are notessential to all examples of the present disclosure, and an elementshown in solid lines may be omitted from a particular example withoutdeparting from the scope of the present disclosure. Elements that servea similar, or at least substantially similar, purpose are labelled withnumbers consistent among the figures. Like numbers in each of thefigures, and the corresponding elements, may not be discussed in detailherein with reference to each of the figures. Similarly, all elementsmay not be labelled or shown in each of the figures, but referencenumerals associated therewith may be used for consistency. Elements,components, and/or features that are discussed with reference to one ormore of the figures may be included in and/or utilized with any of thefigures without departing from the scope of the present disclosure.

FIG. 1 is schematic drawing of example environments 100 that illustratetechniques for generating, maintaining, and operating a cooperative VRenvironment 106 across multiple computing devices, according to thepresent disclosure. Additional details of individual operationsillustrated in FIG. 1 and discussed below are described in more detailwith reference to subsequent figures.

The environment 100 includes a network-connected computing device 102associated with a user 104. User 104 associated with the computingdevice 102 may include an individual that uses, owns, or otherwiseinteracts with the computing device 102, such as the device owner,family member, account holder, and/or another user. The computing device102 may include many different types of electronic devices, includingbut not limited to, a personal computer, a laptop computer, a tabletcomputer, a VR computing system, a portable digital assistant (PDA), asmartphone, a wearable computing device, a game console, a set-top box,a smart television, a portable game player, a portable media player, andso forth. The computing device 102 is a computing device configured torender a cooperative VR environment 106 for presentation on a VR display108. The VR display 108 may include a computer display, a dedicated VRheadset, a head mounted display, a smartphone display, etc. In someembodiments, the VR display 108 may be a component of the computingdevice 102. Alternatively, the VR display 108 may be a separate devicethat is connected to the computing device 102 via a wired or wirelessconnection. For example, the computing device 102 may cause thecooperative VR environment 106 to be rendered on a screen of a VRheadset so as to provide the user 104 wearing the VR headset with animmersive experience within the cooperative VR environment 106.

The computing device 102 also is configured to receive user inputsand/or user interactions from one or more VR controllers 110 that areconnected to the computing device 102 via a wired or wirelessconnection. For example, the user 104 may use the one or more VRcontrollers 110 to provide user inputs and or interactions thatcorrespond to manipulations of assets (i.e., objects, structures,textures, materials, groups, etc.) by the user 104 within thecooperative VR environment 106. In various embodiments, the VRcontrollers 110 may include a keyboard, a joystick, a game controller, arudder, a treadmill, a touchpad, a computer mouse, a wearable device,etc. A user input may correspond to a gesture, a selection of a VRcontroller 110 element, or a combination thereof. A gesture correspondsto a position of a VR controller, a movement of a VR controller, anorientation of a VR controller, a change of orientation of a VRcontroller, or a combination thereof. Examples of a selection of a VRcontroller 110 element include a pulling of a trigger, pressing of abutton, translation along a surface of a touchpad, movement of a roller,movement of a joystick, turning of a wheel, etc.)

The computing device 102 may be in communication with one or more serverdevices 112 and one or more additional computing device(s) 114 vianetwork 116. Network 116 may be a wired network, a wireless network, ora combination of both. Examples of network 116 include the internet, awide area network, a local area network, or a combination thereof. Theadditional computing device(s) 114 may be individually associated withone or more additional users 118, one or more additional VR displays120, and one or more additional VR controllers 122.

The one or more additional computing device(s) 114 are computing devicesthat are configured to render the cooperative VR environment 106 forpresentation on associated additional VR display(s) 120, and receiveuser inputs and/or user interactions from one or more additional VRcontrollers 122 that are connected to corresponding additional computingdevice(s) 114 via a wired or wireless connection. Within the presentdisclosure, the computing device 102 and the one or more additionalcomputing device(s) 114 may be described as a first computing device andone or more second computing devices. In various embodiments, one ormore additional computing device(s) 114 may include one or more of manydifferent types of electronic devices, including but not limited to, apersonal computer, a laptop computer, a tablet computer, a VR computingsystem, a PDA, a smartphone, a wearable computing device, a gameconsole, a set-top box, a smart television, a portable game player, aportable media player, and so forth. Moreover, the additional VRdisplays 120 may include computer displays, dedicated VR headsets, headmounted displays, smartphone displays, etc. The additional VRcontroller(s) 122 may include a keyboard, a joystick, a game controller,a rudder, a treadmill, a touchpad, a computer mouse, a wearable device,etc. For example, an individual additional computing device 114 mayrender the cooperative VR environment 106 on a screen of a smartphoneconfigured to provide an additional user 118 a VR experience, andreceive user inputs and/or user interactions via an associatedadditional VR controller 122.

As shown in FIG. 1, the computing device 102 and the additionalcomputing device(s) 114 store a VR program 124 and one or more VR files126. The VR program 124 is executable by the computing device 102, andconfigured to cause the computing device 102 to provide a cooperative VRenvironment 106 to the user 104 using the one or more VR files 126. TheVR files 126 may include model data, 3D mesh data, asset data, statedata, VR format files, or one or other data assemblies indicatinginformation for enabling the computing device 102 to render and/orinteract with the cooperative VR environment 106 or component elementsthereof (e.g., objects, structures, textures, materials, groups, etc.).For example, the VR files 126 may include a file that corresponds to astored collection of coded instructions for rendering the cooperative VRenvironment 106 and/or the assets within the VR environment 106. Such afile may describe the dimensions, positions, orientations, textures,materials, groupings, or other characteristics of individual componentelements of the cooperative VR environment 106. Alternatively, or inaddition, the VR files 126 may include an asset file that corresponds toa stored collection of coded instructions for rendering an associatedasset within the cooperative VR environment 106.

In some embodiments, one or more of the same VR files 126 are stored onthe computing device 102 and one or more of the additional computingdevice(s) 114. Alternatively, or in addition, the computing device 102may store a VR file 126 that is not stored on the additional computingdevice(s) 114. For example, each of the computing device 102 and theadditional computing device(s) 114 may store a file for rendering thecooperative VR environment 106, while only the computing device 102stores a menu file for rendering an interactive graphical user interfacefor accessing an asset library of a user account associated with theuser 104. The VR files 126 may be received from the server device(s)112, and may be partially or completely generated by the computingdevice 102, one or more additional computing device(s) 114, or viacollaboration between the computing device 102 and one or moreadditional computing device(s) 114.

As further illustrated in FIG. 1, the server device(s) 112 host a VRnetwork provider 128 that utilizes master VR state files 130 and anasset database 132 to enable the computing device 102 and additionalcomputing device(s) 114 to render the cooperative VR environment 106.The VR network provider 128 is executable by the server device(s) 112,and configured to cause the server device(s) 112 to manage permissions,data transfers, updates, and distribution of asset data between thecomputing device 102 and the additional computing device(s) 114. In thisway, each of the computing device 102 and the additional computingdevice(s) 114 are each able to provide a cooperative VR environment 106that allows collaboration between multiple users while also providing asmooth VR experience.

The master VR state files 130 may be data assemblies indicating thestate of the cooperative VR environment 106. For example, the master VRstate files 130 may identify the assets that are included within thecooperative VR environment 106, the characteristics of these assetsmodel data, 3D mesh data, asset data, state data, VR format files, orone or other data assemblies indicating dimensions, positions,orientations, textures, materials, groupings, or other information forrendering and/or interacting with the cooperative VR environment 106 orcomponent elements thereof. In some embodiments, the master VR statefiles 130 further may include links to VR files 126 within the assetdatabase 132 that are associated with assets within the cooperative VRenvironment 106.

The asset database 132 corresponds to a stored collection of masterversions of the VR files 126 for rendering and/or manipulating one ormore assets. For example, the asset database 132 may include datadescribing texture patterns, 3D models for rendering assets in VR,characteristics of the assets (e.g., how an asset can be manipulated,how the asset interacts with other assets, how the asset interacts withthe cooperative VR environment 106, etc.), groupings of assets, or acombination thereof. In some embodiments, the asset database 132 storesthe master version of all VR files 126 for the cooperative VRenvironment 106 and/or the assets therein. In some embodiments, theasset database 132 may include links that indicate particularcooperative VR environments 106 that individual assets are includedwithin. Additionally, in some embodiments, the asset database 132 mayinclude one or more sub databases that are associated with one or moreuser accounts associated with the user 106, one or more additional users118, or a combination thereof.

In some embodiments, the VR network provider 128 is configured to allowmaster versions of the VR files 126 stored in the asset database 132 tobe modified so that the corresponding asset becomes a modified versionof the asset. Where the asset database 132 also includes links thatindicate particular cooperative VR environments 106 that individualassets are included within, an edit of a master version of a VR filealso may cause the server device(s) 112 to transmit update data to eachcomputing device 102 and additional computing device associated with acooperative VR environments 106 that includes the modified asset. Theupdate data may cause these computing devices to render their respectivecooperative VR environments 106 as including the modified version of theasset. Moreover, where the modification of the VR files 126 correspondto a removal of the master versions of the VR files 126 associated witha particular asset from the asset database 132, the update data maycause these computing devices to render their respective cooperative VRenvironments 106 as not including the particular asset.

FIG. 1 further illustrates an example of a process that may be utilizedto generate, maintain, and operate a cooperative VR environment 106across multiple computing devices, according to the present disclosure.

This process may begin by the VR network provider 128 causing the serverdevice(s) 112 to transmit one or more VR files 126 for rendering thecooperative VR environment 106 to the computing device 102. This processmay be initiated by the VR program 124 on the computing device 102requesting to access the cooperative VR environment 106. For example, inresponse to the computing device 102 receiving a user inputcorresponding to a selection to enter the cooperative VR environment106, the computing device 102 may transmit a request to the serverdevice(s) 112 for the VR files 126.

The VR network provider 128 also may cause the server device(s) 112 totransmit one or more VR files 126 for rendering the cooperative VRenvironment 106 to an additional computing device 114. This process maybe initiated by the VR program 124 on the additional computing device114 requesting to access the cooperative VR environment 106. Forexample, in response to the additional computing device 114 receiving auser input corresponding to a selection to enter the cooperative VRenvironment 106, the additional computing device 114 may transmit arequest to the server device(s) 112 for the VR files 126. In someembodiments, the VR files 126 received by the computing device are thesame as the VR files 126 received by the additional computing device114. Alternatively, or in addition, one or more of the VR file 126received by the computing device may be different from the VR files 126received by the additional computing device 114. For example, where thecomputing device 102 and the additional computing device 114 aredifferent types of computing devices and/or utilize different operatingsystems, each of the computing device 102 and the additional computingdevice 114 may receive a version of a VR file 126 that is optimizedand/or otherwise configured to be executed by the device type/operatingsystem of the corresponding device.

The VR program 124 executing on the computing device 102 then causes thecomputing device 102 to render the cooperative VR environment 106 on theVR display 108. The VR program 124 causes the cooperative VR environment106 to be rendered on the VR display 108 such that the user 104 isprovided with an immersive experience within the cooperative VRenvironment 106. For example, based on the VR files 126, the computingdevice 102 may render the VR environment 106 as including assets such asstructures, objects, textures, and groupings thereof. The computingdevice 102 renders the cooperative VR environment 106 on the VR display108 using location information describing a virtual position of the user104 within the cooperative VR environment 106. In this way, thecomputing device 102 is able to render the cooperative VR environment106 on the VR display 108 such that the user 104 is presented with aperspective of the cooperative VR environment 106 consistent with theuser's 104 virtual position within the cooperative VR environment 106.

For example, VR files 126 may include data associated with an objectwithin the cooperative VR environment 106, such as model data thatdescribes the geometric properties of the object, a virtual positioningof the object within the cooperative VR environment 106, orientations ofthe object within the cooperative VR environment 106, characteristics ofthe object, how the object interacts with the cooperative VR environment106 or other objects within the cooperative VR environment 106, how theobject can be manipulated by the computing device 102, etc. Thus, byutilizing the VR files 126, the computing device 102 is able to locallyrender the object, object interactions, and/or modifications of theobject within the cooperative VR environment 106 without needing furtherdata transmission from the server device(s) 112. Because the VR files126 are stored locally on the computing device 102, the computing deviceis able to quickly render the object, or subsequent interactions and/ormodifications relating to the object in real time without needing toexchange data with the server device(s) 112. This allows the computingdevice 102 to provide the user 104 with a smooth and responsive virtualexperience within the cooperative VR environment 106, even whenexperiencing network connectivity or data transmission issues.

Additionally, a corresponding VR program 124 executed on the additionalcomputing device(s) 114 causes the additional computing device(s) 114 torender the cooperative VR environment 106 on corresponding additional VRdisplays 120 based on the VR files 126. For example, based on the VRfiles 126, the additional computing device 114 may render thecooperative VR environment 106 as including assets such as structures,objects, textures, groupings, etc. so that associated additional users118 may utilize the corresponding additional VR displays 120 toexperience an immersive experience within the cooperative VR environment106. The additional computing device 114 renders the cooperative VRenvironment 106 on the additional VR display 120 using locationinformation describing a virtual position of a corresponding user 118within the cooperative VR environment 106.

In some embodiments, the computing device 102 transmits location data134 to the additional computing device 114 that indicates positionalinformation relating to the virtual location of the user 104 and/or theVR controllers 110 within the cooperative VR environment 106.Alternatively or in addition, at least one additional computing device114 also transmits location data 134 to the computing device 102 thatindicates positional information relating to the virtual location of acorresponding additional user 118 and/or additional VR controller(s) 122within the cooperative VR environment 106. The positional informationmay be transmitted directly between the computing device 102 and theadditional computing device 114, may be transmitted via the serverdevice(s) 112, or a combination thereof.

The computing device 102 may then utilize the location data 134 receivedfrom the additional computing device 114 to render a dynamic avatar 136that represents a virtual representation of the additional user 118within the cooperative VR environment 106. The location andcharacteristics of the dynamic avatar 136 may be re-rendered as newlocation data 134 is received from an associated additional computingdevice 114. For example, in response to the computing device 102receiving location data 134 that indicates that a position of anadditional VR controller 122 has moved to a new virtual location, thecomputing device 102 renders a corresponding limb or other correspondingcharacteristic of the dynamic avatar 136 as being located in the newvirtual location within the cooperative VR environment 106. Similarly,the additional computing devices 114 may use the location data 134transmitted from the computing device 102 to render dynamic avatars 136representing the user 104 within the cooperative VR environment 106.

In some embodiments, the location data 134 further may identify a VRtool (e.g., shape adjustment tool, menu tool, translational tool, assetcreation tool, etc.) that the corresponding additional user 118 iscurrently using, a task that the additional user 118 is currentlyperforming, an asset that the additional user 118 is currentlymanipulating, etc. The computing device 102 can utilize the locationdata 134 to render the interactions between the dynamic avatar 136 andthe cooperative VR environment 106. For example, based on an additionalcomputing device 114 transmitting location data 134 that identifies thata corresponding additional user 118 has accessed an interactivegraphical user interface for accessing an asset library, the computingdevice 102 may render a visual representation of the graphical userinterface, as well as a dynamic avatar 136 that moves in correspondencewith the additional user's 118 interactions with the graphical userinterface. In another example, where the additional computing device 114transmits location data 134 that identifies that a correspondingadditional user 118 has selected to use a VR tool for translating anobject, the computing device 102 may render a visual representation ofthe VR tool in an appendage of a dynamic avatar 136 that moves incorrespondence with the additional user's 118 interactions with thegraphical user interface. Alternatively, or in addition, the computingdevice 102 may render a dynamic visual representation of the object thatreflects the manipulations of the object by the additional computingdevice 114 in real time based on the location data 134.

In some embodiments, such dynamic visual representations may include oneor more animated and/or static abstract symbols (e.g. arc segments,arrows, lines, dots, etc.) that indicate a virtual position, scale,and/or orientation of the manipulated avatar after and/or during thepreviewed movement. Providing a preview through use of symbols, mayprovide the benefit of increasing the comfort (e.g. avoiding theinduction of motion sickness, etc.) of VR users, compared to dynamicallypreviewing a new perspective of the user corresponding to themanipulated avatar, and may be less confusing to users witnessing thepreviewed manipulations. In this way, the computing device 102 is ableto render visual representations of the actions that the additionalusers 118 are performing within the cooperative VR environment 106.

The computing device 102 and the additional computing device 114 mayrender the dynamic avatars 136 as new location data 134 is received. Inthis way, the dynamic avatars 136 are periodically updated incorrespondence with the connection between the computing device 102 andthe additional computing device 114. In this way, a lag event of anindividual network connection of the computing device 102 or theadditional computing device 114, or a loss of a network connection therebetween only results in the corresponding dynamic avatars 136 asrendered within the cooperative VR environment 106 not being re-renderedto show movement, without effecting the rendering of the cooperative VRenvironment 106 as a whole. This allows the system described in theenvironment 100 to provide user 102 and additional users 118 with a morestable VR experience.

The computing device 102 then receives update data from the serverdevice(s) 112 that identifies alterations of the cooperative VRenvironment 106 and/or assets within the cooperative VR environment 106.In this way, the update data enables the computing device 102 to renderan updated version of the cooperative VR environment 106 that matchesthe cooperative VR environment 106 rendered by the additional computingdevice(s) 114. The alterations identified by the update data may havebeen generated by one or more of the sever devices 112, the additionalcomputing device(s) 114, the computing device 102, or a combinationthereof. In some embodiments, these updates are received at or near realtime as they are made. As the cooperative VR environment 106 and/orassets within the cooperative VR environment 106 are altered byindividual (or combinations of) computing devices, update data istransmitted by these devices to the server device(s) 112, which thenupdate the master VR state files 130 to reflect the current state of thecooperative VR environment 106 and the assets within. When changes aremade to the master VR state files 130, the sever devices 112 thentransmits update data to each of the computing device 102 and theadditional computing device(s) 114 so that each of the computing devicesare able to then render an updated version of the cooperative VRenvironment 106. In this way, a uniform version of the cooperative VRenvironment 106 is rendered across each of the computing device 102 andthe additional computing device(s) 114. For example, based upon anadditional computing device 114 receiving user input from correspondingadditional VR controller(s) 122, the additional computing device 114 maydetermine that the user input corresponds to a change of a particularsurface within the cooperative VR environment 106 from a first textureto a second texture. Based on this determination, the additionalcomputing device 114 then sends update data to the server device(s) 112that describes this texture change, which the server device(s) 112utilizes to update the master VR state files 130 to reflect theparticular surface now has the second texture. The server device(s) 112then distributes update data to the computer device 102 and theadditional computing device 114 that identifies that the particularsurface now has the second texture. In this way, each of the computerdevice 102 and the additional computing device 114 can then render anupdated version of the cooperative VR environment 106 in which theparticular surface has the second texture.

In order to improve the ability of the computing device 102 and theadditional computing device(s) 114 to smoothly render the cooperative VRenvironment 106, the computing device 102, additional computingdevice(s) 114, and/or the sever devices 112 may utilize different typesof data streams to transmit different types of data. In someembodiments, VR files 126 and updates relating to the state of thecooperative VR environment 106 and/or the assets within the VRenvironment 106 may be transmitted over a highly reliable data stream(e.g., a transmission control protocol (TCP)), while location data 134may be transmitted over a less reliable data stream (e.g., a userdatagram protocol (UDP)). By splitting up the transmission of data inthis way, the system described herein enables the computing device 102to render real time while minimizing the effect of a lag event of anindividual network connection of an additional computing device 114, assuch a lag event would not affect the ability of the computing device102 to render the most up to date version of the cooperative VRenvironment 106. Rather, a lag of an individual network connection of anadditional computing device 114 would only result in an individualavatar within the cooperative VR environment 106 not being updated.

In some embodiments, the server device(s) 112 also may prioritize thedata that is transmitted within individual streams. For example, whendistributing update data that describes alterations of the cooperativeVR environment 106, the server device(s) 112 may stream update data thatrelates to assets that are proximate to the virtual location of the user104 within the cooperative VR environment 106, and/or within theperspective view of the user 104 within the cooperative VR environment106 before streaming update data that relates to assets that are notproximate to the virtual location of the user 104 and/or not within theperspective view of the user 104. Alternatively or in addition, theserver device(s) 112 may stream data relating to a hierarchy. Forexample, the server device(s) 112 may stream update data relating to analteration of a building within the virtual location of the user 104,before transmitting update data relating to an alteration of a roomwithin the building, which may be transmitted before transmitting updatedata relating to an alteration of a piece of furniture within the room.

Additionally, to facilitate collaboration between disparate computingdevices, the server device(s) 112 manages the editing permissions withinthe cooperative VR environment 106. Specifically, to prevent situationswhere different users perform incompatible alterations of thecooperative VR environment, and/or the assets within, the serverdevice(s) 112 manages the ability of each of the computing device 102and the additional computing device(s) 114 to manipulate the cooperativeVR environment 106, and/or the assets within, according to a permissionschedule. The permission schedule may correspond to a data file, table,database, or other data structure that identifies the permissions statusof individual assets within the cooperative VR environment 106. Thepermission status of an asset may include, but is not limited to, anyone of: available for manipulation, available for manipulation of aparticular type, locked for manipulation (i.e., currently beingmanipulated by a computing device and not available for manipulation byanother user), locked for manipulation of a particular type (and notavailable for manipulation of the same type by another user), etc. Forexample, in response to the computing device 102 receiving a user inputdata from one or more VR controllers 110 that the VR program 124determines corresponds to a selection and/or manipulation of the assetwithin the cooperative VR environment 106, the VR program 124 thencauses the computing device 102 to transmit to the server device(s) 112a request to manipulate the asset. Upon receiving the request tomanipulate the asset, the VR network provider 128 causes the serverdevice(s) 112 to determine the permission status of the associatedasset.

Where the server device(s) 112 determine that the asset that thecomputing device 102 is requesting to manipulate is available formanipulation, and/or is available for manipulation of a same type as thetype of manipulation that the computing device 102 is requesting toperform, the VR network provider 128 causes the corresponding asset tobe locked for manipulation by the computing device 102, and thentransmits permission data indicating that the computing device 102 hasbeen assigned permission to perform the requested manipulation.Alternatively, if the VR network provider 128 determines that the assetthat the computing device 102 is requesting to manipulate is notavailable for manipulation, and/or is not available for manipulation ofa same type as the type of manipulation that the computing device 102 isrequesting to perform, the VR network provider 128 causes the serverdevice(s) 112 to transmit a notification that the computing device doesnot have permission to perform the requested manipulation.

In response to receiving the notification that the computing device 102has been assigned permission to perform the request manipulation of theasset, the computing device 102 manipulates the asset based on userinputs received from the VR controllers 110. In some embodiments, the VRprogram 124 causes the computing device 102 to render a visual orauditory signal that the user 104 is able to perform the manipulation.For example, the computing device 102 may render the cooperative VRenvironment 106 such that the asset is dynamically responsive to inputsfrom the VR controllers 110. In some embodiments, while the user 104 isdynamically manipulating the asset, data indicating the dynamicmanipulations are streamed to the additional computing device 114 aslocation data 134. Once the computing device 102 receives a user inputfrom the VR controllers 110 that corresponds to a finished manipulationof the asset, the VR program 124 causes the computing device 102 totransmit state data that indicates that the asset has been manipulatedto become a modified version of the asset. For example, the state datamay describe at least one of positional information and dimensionalinformation of the modified version of the asset within the cooperativeVR environment 106.

When received by the server device(s) 112, the state data may cause theVR network provider 128 to update the master VR state files 130 so thatthey reflect that the current state of the asset within the cooperativeVR environment 106 corresponds to the modified version of the asset. TheVR network provider 128 then causes the server device(s) 112 to transmitupdate data to each of the additional computing device(s) 114 so thateach of the computing devices is able to then render an updated versionof the cooperative VR environment 106. In this way, each additional user118 is provided with a rendered virtual experience within an identicalversion of the cooperative VR environment 106. In some embodiments, thestate data further may cause the VR network provider 128 to modify thepermission status of the asset to reflect that the computing device 102no longer has permission to manipulate the asset.

In some embodiments, the manipulation of the asset within thecooperative VR environment 106 by the computing device 102 maycorrespond to a translation, rotation, or scaling of a dynamic avatar136 of an additional user 118. In such embodiments, the VR networkprovider 128 may cause the server device(s) 112 to transmit update datato the particular additional computing device 114 associated with themanipulated dynamic avatar 136 that causes the particular additionalcomputing device 114 to render the cooperative VR environment 106 suchthat the perspective of the cooperative VR environment 106 presented onthe corresponding additional VR display 120 is modified incorrespondence with the translation of a dynamic avatar 136 by thecomputing device 102. In some embodiments, manipulations of a dynamicavatar 136 of an additional user 118, may result in server device(s) 112transmitting update data to an additional computing device 114associated with the manipulated dynamic avatar 136 that causes theadditional computing device 114 to render one or more animated and/orstatic abstract symbols (e.g. arc segments, arrows, lines, dots, etc.)indicating a virtual position, scale, and/or orientation of themanipulated dynamic avatar 136 after the previewed movement.Alternatively, or in addition, computing device 102 may transmit anidentifier associated with the type of manipulation within the locationdata 134 transmitted to the additional computing device 114. In thisway, the additional computing device 114 may use the identifier and thelocation data 134 to render a preview of the manipulation by thecomputing device 102 through use of symbols. Providing a preview throughuse of symbols may provide the benefit of increasing the comfort (e.g.avoiding the induction of motion sickness, etc.) of VR users, comparedto dynamically previewing a new perspective of the user corresponding tothe manipulated avatar, and may be less confusing to users witnessingthe previewed manipulations.

Similarly, if the manipulation of the asset within the cooperative VRenvironment 106 by the computing device 102 corresponds to amanipulation of a group of assets that includes the dynamic avatar 136,the server device(s) 112 may transmit update data to the particularadditional computing device 114 associated with the manipulated dynamicavatar 136 that causes the particular additional computing device 114 torender the cooperative VR environment 106 such that the perspective ofthe cooperative VR environment 106 presented on the correspondingadditional VR display 120 is modified in correspondence with thetranslation of the group of assets by the computing device 102.

Alternatively, in response to receiving the notification that thecomputing device 102 has not been assigned permission to perform therequested manipulation of the asset, the VR program 124 causes thecomputing device 102 to cause a combination of one or more visual,auditory, or haptic signals to be provided to the user 104 such that theuser 104 is informed that the computing device 102 is not able toperform the manipulation.

In some embodiments, the VR network provider 128 enables user 104 andone or more additional users 118 to perform collaborative manipulationson a single asset. That is, the VR network provider 128 may allow for asingle asset to be manipulated by contemporaneous user inputs from aplurality of users. For example, the VR network provider 128 may enabletwo or more users to collaboratively modify an object (e.g., resize theobject, reorient the object, reposition the object, distort the object,deform the object, change features of the object, change characteristicsof the object, etc.) based on a first set of user inputs from user 104and a second set of user inputs from one or more additional users 118.Such a collaborative manipulation may be initiated by the computingdevice 102 receiving a first user input from a VR controller 110 and theadditional computing device 114 receiving a second user input from acorresponding additional VR controller 122, wherein each of the firstuser input and the second user input correspond to a request tocollaboratively manipulate an asset within the cooperative VRenvironment 106. For example, the additional computing device 114 mayreceive a user input corresponding to a selection to collectivelymanipulate an object within the cooperative VR environment 106 asrendered by the additional computing device 114, while the computingdevice 102 receives a user input corresponding to a selection tocollectively manipulate the same object within the cooperative VRenvironment 106 as rendered by the computing device 102. In someembodiments, each of the computing device 102 and the additionalcomputing device 114 may transmit a request to collaborativelymanipulate the asset with the other computing device. Alternatively, insome embodiments one of the computing device 102 and the additionalcomputing device 114 may transmit a single request to collaborativelymanipulate the asset with the other computing device. This singlerequest may include a data identifying that the computing device 102 hasreceived a first user input from a VR controller 110 that corresponds toa request to collaboratively manipulate the asset with the additionalcomputing device 114, or the VR network provider 128 may determine thatthe request corresponds to a request to collaboratively manipulate theasset with the additional computing device 114 based on contextualinformation about the request (e.g., locations of the users in thecooperative VR environment, actions of the corresponding users in theenvironment, etc.).

Upon receiving the request to collaboratively manipulate the asset, theVR network provider 128 causes the server device(s) 112 to determine thepermission status of the associated asset. Where the server device(s)112 determine that the asset is available for collaborativemanipulation, and/or is available for collaborative manipulation of asame type as the type of manipulation that the computing device 102 andadditional computing device 114 are requesting to perform, the VRnetwork provider 128 causes the corresponding asset to be locked forcollaborative manipulation by a selected device of the computing device102 and the additional computing device 114.

The VR network provider 128 then causes the server device(s) 112 totransmit permission data to the selected device of the computing device102 and the additional computing device 114 that the selected device hasbeen assigned permission to perform the requested collaborativemanipulation. Additionally, in some embodiments the VR network provider128 also causes the server device(s) 112 to transmit permission data tothe computing device that was not selected that indicates that theselected computing device was assigned permission to collaborativelymanipulate the asset.

If the server device 112 assigns permission to collaborativelymanipulate the asset to the computing device 102, the computing device102 collaboratively manipulates the asset based on user inputs receivedfrom the VR controllers 110 and user inputs received by the additionalcomputing device 114 from the additional VR controller(s) 122. Thecomputing device 102 may receive user inputs received by the additionalcomputing device 114 via the location data 134 received from theadditional computing device 114. In some embodiments, the VR program 124causes the computing device 102 to render the cooperative VR environment106 such that the asset is dynamically responsive to both first userinputs from the VR controllers 110 and second user inputs from theadditional VR controller(s) 122.

In some embodiments, while the user 104 is dynamically collaborativelymanipulating the asset, data indicating the dynamic collaborativemanipulations are streamed to the additional computing device 114. Forexample, the computing device 102 may transmit the data indicating thedynamic collaborative manipulations to the additional computing deviceas location data 134. The additional computing device 114 may use thedata indicating the dynamic manipulations in combination with the userinputs received from the additional VR controller(s) 122 to dynamicallyrender a visual representation of the collaborative manipulationscollectively performed on the asset by the computing device 102 and theadditional computing device 114. Once the computing device 102 receivesuser inputs from the VR controllers 110 and the additional VRcontroller(s) 122 that correspond to a finished collaborativemanipulation of the asset, the VR program 124 causes the computingdevice 102 to transmit state data that indicates that the asset has beencollaboratively manipulated to become a collaboratively modified versionof the asset. For example, the state data may describe at least one ofpositional information and dimensional information of thecollaboratively modified version of the asset within the cooperative VRenvironment 106. In some embodiments, receiving the finishedcollaborative manipulation of the asset corresponds to the computingdevice receiving both (i) a data transmission from the additionalcomputing device 114 that the additional computing device 114 hasreceived a first user input from additional VR controller(s) 122corresponding to a completion of the collaborative manipulation, and(ii) a second user input from VR controllers 110 corresponding to acompletion of the collaborative manipulation.

In response to the server device(s) 112 receiving the state data fromthe computing device, the state data may cause the VR network provider128 to update the master VR state files 130 so that they reflect that acurrent state of the asset within the cooperative VR environment 106corresponds to the collaboratively modified version of the asset. The VRnetwork provider 128 then causes the server device(s) 112 to transmitupdate data to each of the additional computing device(s) 114 so thateach of the computing devices is able to render an updated version ofthe cooperative VR environment 106 that includes the collaborativelymanipulated version of the asset. In this way, each additional user 118is provided with a rendered cooperative VR environment 106 that includesan asset that reflects the collaborative manipulations performed on theasset by the computing device 102 and the additional computing device114. In some embodiments, the state data further may cause the VRnetwork provider 128 to modify the permission status of the asset toreflect that the computing device 102 no longer has permission tocollaboratively manipulate the asset.

Alternatively, if the server device 122 assigns permission tocollaboratively manipulate the asset to the additional computing device114, the computing device 102 transmits data indicating user inputsreceived by the VR controllers 110 to the additional computing device114. For example, the computing device 102 may transmit the dataindicating the user inputs received by the VR controllers 110 to theadditional computing device 114 as location data 134. The additionalcomputing device 114 may then use the data indicating the user inputs incombination with the user inputs received from the additional VRcontroller(s) 122 to generate a collaborative manipulation of the asset.The computing device 102 also may receive, from the additional computingdevice 114, data indicating user inputs received by the additionalcomputing device 114 received via the additional VR controller(s) 122.The computing device 102 may then dynamically render a dynamic visualrepresentation within the cooperative VR environment 106 thatcorresponds to the collaborative manipulations collectively performed onthe asset by the computing device 102 and the additional computingdevice 114. In some embodiments, the computing device 102 receives thedata indicating the user inputs received by the additional computingdevice 114 via the location data 134 received from the additionalcomputing device 114.

Once the additional computing device 114 receives user inputs from theVR controllers 110 and the additional VR controller(s) 122 thatcorrespond to a finished collaborative manipulation of the asset, the VRprogram 124 causes the additional computing device 114 to transmit statedata that indicates that the asset has been collaboratively manipulatedto become a collaboratively modified version of the asset. In responseto the server device(s) 112 receiving the state data from the additionalcomputing device 114, the state data may cause the VR network provider128 to update the master VR state files 130 so that they reflect that acurrent state of the asset within the cooperative VR environment 106corresponds to the collaboratively modified version of the asset. The VRnetwork provider 128 then causes the server device(s) 112 to transmitupdate data to each of the additional computing device(s) 114 and thecomputing device 102 so that each of the computing devices 102 andadditional computing devices 114 is able to render an updated version ofthe cooperative VR environment 106 that includes the collaborativelymanipulated version of the asset.

In some embodiments, the VR network provider 128 allows computing device102 to add user controlled assets within the cooperative VR environment106 which are not stored locally on the computing device 102, but areinstead stored remotely on network accessible resources. This allows thesystem disclosed herein to provide the ability to allow users 104 andadditional users 118 to add assets from a vast library of assets to thecooperative VR environment 106 without requiring large datatransmissions or large data footprints on the local memory of thecomputing device 102. The process of adding a user controlled assetwithin the cooperative VR environment 106 may be initiated based on thecomputing device 102 receiving a user input from the VR controllers 110that corresponds to a selection to add the user controlled asset.

In some embodiments, the selection may comprise a gesture interactionwith a graphical user interface that presents a visual representation ofthe user controlled asset, and which is rendered by the computing device102 within the cooperative VR environment 106. For example, the user 104may select to add a particular user controlled asset to the cooperativeVR environment 106 by grasping or otherwise selecting a visualrepresentation of the particular user controlled asset and moving thevisual representation from the graphical user interface and into thecooperative VR environment 106. Alternatively, the user 104 may selectto add a particular user controlled asset to the cooperative VRenvironment 106 by virtually interacting with an interactive componentof the graphical user interface, such as a button, switch, slider, orother interactive element.

The computing device 102 then transmits a data request to the serverdevice(s) 112 requesting VR files 126 for the selected user controlledasset. Upon receiving the request, the VR network provider 128 causesthe server device(s) 112 to identify the VR files 126 that correspond tothe selected user controlled asset within the asset database. In someembodiments, this may involve the server device(s) 112 accessing a userspecific asset database that is associated with the user 104. Where theasset database is user specific, the server device(s) 112 may determinewhether the user 104 associated with the request has permissions to addthe selected user controlled asset to the cooperative VR environment106. The server device(s) 112 then transmit VR files 126 for renderingthe selected user controlled asset to the computing device 102. Forexample, based on the computing device 102 requesting data for aparticular object, the server device(s) 112 may transmit model data forrendering the particular object. The model data may correspond to datathat indicates the geometric properties of the object, characteristicsof the object, how the object interacts with the cooperative VRenvironment 106 or other objects within the cooperative VR environment106, how the object can be manipulated, etc.

The computing device 102 then utilizes the VR files 126 for the selecteduser controlled asset to render a digital representation of the selecteduser controlled asset within the cooperative VR environment 106.Additionally, the computing device also may utilize the VR files 126 forthe selected user controlled asset to manipulate the selected usercontrolled asset within the cooperative VR environment 106. In responseto the computing device 102 receiving a user input from the VRcontrollers 110 corresponding to an addition and/or manipulation of theselected user controlled asset within the cooperative VR environment106, the VR program 124 causes the computing device 102 to transmitstate data that indicates that the particular user controlled asset wasadded to the cooperative VR environment 106, and/or indicates thecharacteristics (e.g., size, orientation, position, geometry, color,texture, etc.) of the particular user controlled asset as manipulated bythe computing device 102. For example, the state data may describe atleast one of the digital location and orientation of the particular usercontrolled asset within the cooperative VR environment 106.

When received by the server device(s) 112, the state data may cause theVR network provider 128 to update the master VR state files 130 so thatthey reflect that the cooperative VR environment 106 includes theparticular user controlled asset. The VR network provider 128 thencauses the server device(s) 112 to transmit update data to each of theadditional computing device(s) 114 so that each of the computing devicesare able to then render an updated version of the cooperative VRenvironment 106 that includes the particular user controlled asset. Insome embodiments, transmitting the update data may include transmittingthe VR files 126 associated with the particular user controlled asset sothat the additional computing device(s) 114 are able to render and/ormanipulate the particular user controlled asset within the cooperativeVR environment 106. This enables such additional computing device(s) 114to manipulate the particular user controlled asset and/or otherwisecollaborate on group tasks that involve the particular user controlledasset within the cooperative VR environment 106. Not only does thisallow for a more efficient transfer of VR files 126 between thecomputing device 102, server device(s) 112, and additional computingdevice(s) 114, but it also enables the additional computing device(s)114 to selectively access VR files 126 and/or participate incollaborative VR projects associated with the particular user controlledassets that the corresponding additional users 118 may not otherwisehave access to and/or be able to participate in.

FIG. 2-3 are schematic diagrams illustrating example server devices 200and computing devices 300 for generating, maintaining, and operating acooperative VR environment across multiple computing devices, accordingto the present disclosure. FIG. 1 illustrates a generalized system andconceptual flow of operations. FIGS. 2-3 illustrate additional detailsof hardware and software components that may be utilized to implementsuch techniques. The systems 200-300 are merely two examples, and thetechniques described herein are not limited to performance using thesystems 200-300 of FIGS. 2-3. Accordingly, any of the details of serverdevice(s) 112 and/or computing device 300 described or depicted withregard to FIGS. 2-3 may be utilized within environment 100 of FIG. 1.Additionally, any of the details described or depicted with regard tocomputing device 102, server device(s) 112, and/or additional computingdevice 114 within environment 100 of FIG. 1 may be utilized by one ormore of server device 112 and computing device 300 of FIG. 3.

FIG. 2 is a schematic diagram illustrating an example server device(s)200 for generating, maintaining, and operating a cooperative VRenvironment across multiple computing devices, according to the presentdisclosure. FIG. 2 illustrates additional details of the hardware andsoftware components that may be utilized with environment 100 of FIG. 1,that may be utilized to communicate with systems 300 of FIG. 3, and/orthat may be utilized to implement techniques and/or methods 400-700illustrated in FIGS. 4-7. The system 200 is merely an example, and thetechniques described herein are not limited to performance using thesystem 200 of FIG. 2.

According to the present disclosure, server device 112 may correspond toany computing device that is connected to computing device 102,additional computing device(s) 114, and/or computing device 300 over anetwork 116. In various embodiments, the server device(s) 112 maycorrespond to a personal computer, a laptop computer, a tablet computer,a smart appliance, an internet-of-things appliance, a smartphone, one ormore server(s), or other type of electronic device. For example, theserver device(s) 112 may include a collection of server devices thatprovide network services for generating, maintaining, and operating acooperative VR environment 106 across one or more of computing device102, additional computing device(s) 114, and/or computing device 300,and/or provide cloud storage service for storing and distributing VRfiles 126, master VR state files 130, between the computing device 102,additional computing device(s) 114, and/or computing device 300.

In FIG. 2, the server device(s) 112 include one or more processors 202,memory 204 communicatively coupled to the one or more processors 202,and a network interface 206. According to the present disclosure, thememory 204 stores a VR network provider 128 that includes a permissionsmanagement module 208, a manipulations module 210, and an updatedistribution module 212. The memory 204 further stores a permissionschedule 214, master VR state files 130, and an asset database 132,which in turn stores master versions of the VR files 126.

The permission schedule 214 may correspond to a data file, table,database, or other data structure that identifies the permissions statusof individual assets within the cooperative VR environment 106. Themaster VR state files 130 may be data assemblies indicating the state ofthe cooperative VR environment 106. For example, a master VR state file130 may identify the assets that are included within the cooperative VRenvironment 106, the characteristics of these assets model data, 3D meshdata, asset data, state data, VR format files, or one or other dataassemblies indicating dimensions, positions, orientations, textures,materials, groupings, or other information for rendering and/orinteracting with the cooperative VR environment 106 or componentelements thereof. In some embodiments, the master VR state files 130further may include links to VR files 126 within the asset database 132that are associated with assets within the cooperative VR environment106.

The asset database 132 corresponds to a stored collection of masterversions of the VR files 126 for rendering and/or manipulating one ormore assets. For example, the asset database 132 may be a data librarythat includes data files describing texture patterns, 3D models forrendering assets in VR, characteristics of the assets (e.g., how anasset can be manipulated, how the asset interacts with other assets, howthe asset interacts with the cooperative VR environment 106, etc.),groupings of assets, or a combination thereof. In some embodiments, theasset database 132 stores the master version of all VR files 126 for thecooperative VR environment 106 and/or the assets therein. In someembodiments, the asset database 132 may include links that indicateparticular cooperative VR environments 106 that individual assets areincluded within. Additionally, in some embodiments the asset database132 may include one or more sub databases or libraries that areassociated with one or more user accounts associated with the user 104,one or more additional users 118, or a combination thereof. In suchembodiments, permission to access the data stored in the sub databasesor libraries may be limited to a particular subset of user accounts orcomputing devices.

The VR network provider 128 is executable on the one or more processors202 to cause the server device(s) 112 to manage permissions, datatransfers, updates, and distribution of asset data between the computingdevice 102 and the additional computing device(s) 114 so as to alloweach of the computing device 102 and the additional computing device(s)114 to render a cooperative VR environment 106 that allows collaborationbetween multiple users while also providing a smooth VR experience, suchas is discussed herein with reference to FIGS. 1 and 4-7.

The permissions management module 208 is executable on the one or moreprocessors 202 to cause the server device(s) 112 to validate requestsfrom a computing device (e.g., computing device 102, additionalcomputing device(s) 114, and/or computing device 300). This may includevalidating the identity of the computing device, determining thepermission rights of the computing device with regard to one or more ofthe VR state files 130 and VR files 126, and/or determining thepermission rights to assets within the cooperative VR environment 106 tobe modified. For example, the permissions management module 208 mayvalidate a computing device 102 and/or a user account associated withthe user 104 using an identifier (e.g., username, password, accountidentifier, device identification code, etc.) that is included within acommunication (e.g., message, request, etc.) received from the computingdevice 102.

In some embodiments, the permissions management module 208 also isexecutable on the one or more processors 202 to cause the serverdevice(s) 112 to determine whether a user account and/or computingdevice associated with a request has permission to receive a VR statefile 130 and VR files 126. For example, the permissions managementmodule 208 may determine whether the requesting user account and/orcomputing device has permission to access VR state files 130, VR files126, or both. In some embodiments, the permissions management module 208determines whether a requesting user account and/or computing device haspermission to access a requested file based on the permission schedule214. For example, in response to the server device(s) 112 receiving arequest for one or more VR state files 130 associated with a cooperativeVR environment 106, the permissions management module 208 may access thepermission schedule 214 to see if the permission schedule 214 identifiesthe requesting user account and/or computing device as having rights toaccess the requested VR state files 130. Where the permissionsmanagement module 208 determines that the requesting user account and/orcomputing device has rights to access the requested VR state files 130and/or VR files 126, the permissions management module 208 then causesthe server device(s) 112 to transmit the requested VR state files 130and/or VR files 126 to the requesting computing device over network 116.In some embodiments, this may include transmitting a version of therequested VR state files 130 and/or VR files 126 that is optimized to beexecuted on a type of the requesting computing device and/or anoperating system associated with the requesting computing device.

Alternatively, or in addition, the permissions management module 208also may be executable on the one or more processors 202 to cause theserver device(s) 112 to determine whether an asset within thecooperative VR environment 106 is available to be modified by acomputing device. For example, the permissions management module 208 maydetermine a current permission status of an asset within the cooperativeVR environment 106 which a computing device is requesting to manipulate.The permission status of an asset may include, but is not limited to,any one of: available for manipulation, available for manipulation of aparticular type, locked for manipulation (i.e., currently beingmanipulated by a computing device and not available for manipulation byanother user), locked for manipulation of a particular type (and notavailable for manipulation of the same type by another user), etc. Insome embodiments, the permissions management module 208 determineswhether an asset within the cooperative VR environment 106 is availableto be modified based on the permission schedule 214.

For example, in response to the server device 112 receiving a request tomanipulate an asset within the cooperative VR environment 106, and thepermission schedule 214 indicates that the permission status of theasset requested to be modified is locked for manipulation and/or lockedfor the type of manipulation that the requesting computing device isrequesting to perform, the permissions management module 208 causes theserver device(s) 112 to reject the request to manipulate the asset. Insome embodiments, rejecting the request to manipulate the asset mayinclude causing the server device 112 to transmit a data signal to therequesting computing device over network 116 that indicates that theasset is locked for manipulation, or is otherwise unavailable to bemodified by the requesting computing device.

Alternatively, in response to the server device 112 receiving a requestto manipulate an asset within the cooperative VR environment 106, andthe permission schedule 214 indicates that the permission status of theasset requested to be modified is available for manipulation and/oravailable for the type of manipulation that the requesting computingdevice is requesting to perform, the permissions management module 208causes the server device(s) 112 to transmit a data signal over network116 that causes the requesting computing device to be able to manipulatethe asset. In some embodiments, the data signal may include anotification that the computing device has been assigned permission tomanipulate the asset, and/or one or more of VR files 126 and/or VR statefiles 130 that enable the requesting computing device to manipulate therequested asset. In some embodiments, the server device(s) 112 also maycompress and/or encrypt the VR files 126 and/or VR state files 130before transferring the VR files 126 and/or VR state files 130 to therequesting computing device over network 116. The permissions managementmodule 208 also may change the permission status of the asset within thepermission schedule 214 to indicate that the asset is locked formanipulation by the requesting computing device.

In some embodiments, the permissions management module 208 also isexecutable on the one or more processors 202 to cause the serverdevice(s) 112 to facilitate collaborative manipulation of an assetwithin the cooperative VR environment 106 by multiple computing devices.For example, in response to the server device(s) 112 receiving a requestfrom one computing device to collaboratively manipulate an asset withinthe cooperative VR environment 106 with another computing device, orreceiving multiple requests from different computing devices tocollaboratively manipulate an asset within the cooperative VRenvironment 106 together, the permissions management module 208 may: (1)determine that each of the requesting computing devices has permissionto receive a VR state files 130 and VR files 126 needed to perform therequested collaborative manipulation, (2) determine that the assetrequested to be collaboratively manipulated is available to be modifiedby the requesting computing devices, and (3) assign permission tocollaboratively manipulate the asset to a single computing device of therequesting computing devices.

Assigning permission to collaboratively manipulate the asset may includetransmitting a data signal that may include a notification that thesingle computing device has been assigned permission to collaborativelymanipulate the asset, and/or one or more of VR files 126 and/or VR statefiles 130 that enable the single computing device to collaborativelymanipulate the requested asset. The permissions management module 208also may change the permission status of the asset within the permissionschedule 214 to indicate that the asset is locked for manipulation bythe single computing device.

The manipulations module 210 is executable on the one or more processors202 to cause the server device(s) 112 to modify one or more of themaster versions of the VR files 126 and/or VR state files 130 stored onthe memory 204. In some embodiments, in response to the server device(s)112 receiving a data signal from a computing device (e.g., computingdevice 102, additional computing device(s) 114, and/or computing device300) that indicates that the computing device has performed amodification, the manipulations module 210 causes the server device(s)112 to modify one or more of the master versions of the master VR statefiles 130 stored on the memory 204 to reflect that the asset has beenmodified. For example, the data signal may indicate that the computingdevice has completed a manipulation of an asset within the cooperativeVR environment 106 such that the asset within the cooperative VRenvironment 106 has become a modified version of the asset. The datasignal may include data that describes the manipulation of the asset,such as a type of modification(s) performed (e.g., color change, texturechange, translation, reorientation, resizing, distortion, etc.) and theresult of the modification(s) performed (e.g., positional informationindicating the VR location of the modified version of the asset withinthe cooperative VR environment 106, a texture of the modified version ofthe asset, etc.) In response to receiving such a data signal, themanipulations module 210 causes the server device(s) 112 to modify oneor more of the master versions of the master VR state files 130 storedon the memory 204 so that they indicate that the asset within thecooperative VR environment 106 is the modified version of the asset.

In some embodiments, the manipulations module 210 also is executable onthe one or more processors 202 to cause the server device(s) 112 toallow master versions of the VR files 126 stored in the asset database132 to be modified. For example, in response to data indicating amodification of the master versions of the VR files 126 stored in theasset database 132, the manipulations module 210 may cause the serverdevice(s) 112 to modify one or more of the master versions of the VRfiles 126 within the asset database 132 stored on the memory 204 so thatthe master versions of the VR files 126 indicated that correspondingasset is a modified version of the asset. Where the asset database 132also includes links that indicate particular cooperative VR environments106 that individual assets are included within, an edit of a masterversion of a VR file 126 also may cause the server device(s) 112 totransmit update data over network 116 to each computing device 102 andadditional computing device(s) 114 associated with a cooperative VRenvironment 106 that includes the modified asset. The update data maycause these computing devices to render their respective cooperative VRenvironments 106 as including the modified version of the asset. Wherethe modification of the VR files 126 corresponds to a removal of themaster versions of the VR files 126 associated with a particular assetfrom the asset database 132, the server device(s) 112 may transmitupdate data over network 116 that causes the computing devices to rendertheir respective cooperative VR environments 106 as not including theparticular asset.

The update distribution module 212 is executable on the one or moreprocessors 202 to cause the server device(s) 112 to transmit update dataover network 116 to each of the computing devices associated with thecooperative VR environment 106 (e.g., computing device 102, additionalcomputing device(s) 114, and/or computing device 300). In someembodiments, the update distribution module 212 may cause the serverdevice(s) 112 to transmit the update data in response to an asset in thecooperative VR environment 106 being manipulated to become a modifiedversion of the asset, and/or the master versions of the VR files 126and/or VR state files 130 stored on the memory 204 being modified sothat the VR files 126 and/or VR state files 130 stored on the memory 204indicate that corresponding asset is a modified version of the asset.The update distribution module 212 may cause the server device(s) 112 totransmit update data to the computing devices over the network 116 thatcauses the computing devices to render an updated version of thecooperative VR environment 106, where the asset within the updatedversion of the cooperative VR environment 106 is the modified version ofthe asset. The update data may include one or more updated versions ofthe master versions of the VR files 126 and/or VR state files 130 thatallow the computing devices to render and/or manipulate the modifiedversion of the asset. Additionally, where the manipulation of an assetcorresponds to the translation of a dynamic avatar 136 within thecooperative VR environment 106, the update distribution module 212 maycause the server device(s) 112 to transmit update data that causes thecomputing device associated with a user account that the dynamic avatar136 represents to re-render the cooperative VR environment 106 such thatthe perspective of the cooperative VR environment 106 presented on thecorresponding additional VR display 120 is modified in correspondencewith the translation of dynamic avatar 136.

FIG. 3 is a schematic diagram illustrating an example computingdevice(s) 300 for generating, maintaining, and operating a cooperativeVR environment across multiple computing devices, according to thepresent disclosure. FIG. 3 illustrates additional details of hardwareand software components that may be utilized with environment 100 ofFIG. 1, that may be utilized to communicate with server device(s) 112 ofFIG. 2, and/or that may be utilized to implement techniques and/ormethods 400-700 illustrated in FIGS. 4-7. The computing device 300 ismerely an example, and the techniques described herein are not limitedto performance using the computing device 300 of FIG. 3.

According to the present disclosure, computing device 300 may correspondto any computing device that is connected to computing device 102,additional computing device(s) 114, and/or server device(s) 112 over anetwork 116. In various embodiments, the computing device 300 maycorrespond to a personal computer, a laptop computer, a tablet computer,a VR computing system, a PDA, a smartphone, a wearable computing device,a game console, a set-top box, a smart television, a portable gameplayer, a portable media player, or other type of electronic device. Forexample, the computing device 300 may be configured to determineinteractions between a user 104 associated with the computing device andthe cooperative VR environment 106, transmit updates and requests withthe computing device 102, additional computing device(s) 114, and/orserver device(s) 112 over a network 116, and render the cooperative VRenvironment 106 on an associated VR display 120.

In FIG. 3, the computing device 300 includes one or more processors 302,memory 304 communicatively coupled to the one or more processors 302,and a network interface 306. According to the present disclosure, thememory 304 stores a VR program 124 that includes an interaction module308, a communications module 310, and rendering module 312. The memory304 further stores VR files 126. FIG. 3 further illustrates computingdevice 300 as optionally including a VR display 108 and/or one or moreVR controllers 110 as component portions of the computing device 300.Alternatively, one or more of the VR display 108 and/or one or more VRcontrollers 110 may be separate components from the computing device 300that are connected to the computing device over a wired or wirelessconnection.

According to the present disclosure, the VR files 126 may include modeldata, 3D mesh data, asset data, state data, VR format files, or one orother data assemblies indicating information for enabling the computingdevice 300 to render and/or interact with the cooperative VR environment106 or component elements thereof (e.g., objects, structures, textures,materials, groups, etc.). The VR files 126 may include a file thatcorresponds to a stored collection of coded instructions for renderingthe cooperative VR environment 106 and/or the assets within thecooperative VR environment 106. For example, an individual VR file 126may describe the dimensions, positions, orientations, textures,materials, groupings, or other characteristics of individual componentelements of the cooperative VR environment 106. Alternatively, or inaddition, the VR files 126 may include an asset file that corresponds toa stored collection of coded instructions that enable computing device300 to render an associated asset within the cooperative VR environment106.

The VR program 124 is executable on the one or more processors 302 tocause the computing device 300 to provide a cooperative VR environment106 to the user that allows collaboration between multiple users whilealso providing a smooth VR experience, such as is discussed herein withreference to FIGS. 1 and 4-7. The interaction module 308 is executableon the one or more processors 302 to cause the computing device 300 todetermine that one or more inputs from the VR controllers 110 correspondto an interaction with the cooperative VR environment 106. In someembodiments, the inputs from the VR controllers 110 may correspond to atranslation of a VR controller 110, a rotation of a VR controller 110,an actuation of an interactive component of a VR controller 110 (e.g., akey, button, trigger, roller, touchpad, switch, slider, joystick, etc.),a voice command, or a combination thereof.

Upon receiving an input from the VR controllers 110, the interactionmodule 308 causes the computing device 300 to determine a VR interactionbased on the context of the input in relation to the cooperative VRenvironment 106. A VR interaction may correspond to a selection of a VRtool (e.g., shape adjustment tool, menu tool, translational tool, assetcreation tool, a camera tool, a painting tool, a grouping tool, anavigation tool, a movement tool, a copying tool etc.), a command, arequest to select an asset or group of assets within the cooperative VRenvironment 106, a request to add an asset or group of assets within thecooperative VR environment 106, a request to manipulate an asset orgroup of assets within the cooperative VR environment 106, a request tomove to a new virtual location within the cooperative VR environment106, a request to apply a texture or color to an existing asset withinthe cooperative VR environment 106, a request to create multipleinstances of an existing asset within the cooperative VR environment106, a request to create and/or position a virtual camera within thecooperative VR environment 106, etc. The context of the input mayinclude one or more of the virtual locations of a user associated withcomputing device 300, a perspective of the cooperative VR environment106 rendered by the computing device 300, VR state files 130, VR files126, user settings associated with the user account, etc. In someembodiments, the selection of a VR tool may be visualized as theselection and attachment of a tool head to a tool body held in thevirtual hand of an avatar within the cooperative VR environment 106.

The communication module 310 is executable on the one or more processors302 to cause the computing device 300 to transmit updates and requestswith the computing device 102, additional computing device(s) 114,and/or server device(s) 112 over a network 116. For example, where thecomputing device 300 receives an input from the VR controllers 110 thatcorresponds to a selection and/or manipulation of an asset within thecooperative VR environment 106, the communication module 310 causes thecomputing device 300 to transmit to the server device(s) 112 a requestfor permission to manipulate the asset. The request to manipulate theasset may be a data transmission (e.g., message, request, etc.) thatindicates one or more of an identification of the asset, anidentification of a type of manipulation requested to be performed, anidentifier associated with the computing device 300 or an associateduser account (e.g., username, password, account identifier, deviceidentification code, etc.).

In some embodiments, where the input corresponds to a request tocollaboratively manipulate the asset within the cooperative VRenvironment 106 with another computing device, the communications module310 causes the computing device 300 to transmit to the server device(s)112 a request for permission to collaboratively manipulate the asset.The request to collaboratively manipulate the asset may indicate one ormore of an identification of the asset, an identification of a type ofmanipulation requested to be performed, an identifier associated withone or both of the computing device 300 and the other computing devicesor an associated user account. Alternatively, the communication module310 may cause the computing device 300 to transmit to the othercomputing device and over the network 116 a request that the otherdevice transmit a request to the server device 112 a request forpermission to collaboratively manipulate the asset.

Additionally, where the computing device 300 receives an input from theVR controllers 110 that corresponds to a request to add an asset to thecooperative VR environment 106, the communications module 310 causes thecomputing device 300 to transmit to the server device(s) 112 a requestfor VR files 126 to render the asset within the cooperative VRenvironment 106. For example, based on the computing device 300requesting to add a particular asset, the server device(s) 112 maytransmit model data for rendering the particular object. The model datamay correspond to data that indicates the geometric properties of theobject, characteristics of the object, how the object interacts with thecooperative VR environment 106 or other objects within the cooperativeVR environment 106, how the object can be manipulated, etc.Alternatively, where the VR files 126 for rendering the asset arealready stored on the memory 304 of the computing device 300 (e.g., on amemory cache), in response to receiving an input that corresponds to arequest to add an asset, the computing device 300 may render the assetwithin the cooperative VR environment 106 based on the VR files 126stored on the memory 304 of the computing device 300.

Where the input corresponds to a manipulation of the cooperative VRenvironment 106, and/or one or more assets within the cooperative VRenvironment 106, the communication module 310 causes the computingdevice 300 to transmit to a data signal to the server device(s) 112 thatindicates that the cooperative VR environment 106, and/or one or moreassets therein has been manipulated to become a modified version of theenvironment/asset. For example, the data signal may indicate that thecomputing device 300 has completed a manipulation of an asset within thecooperative VR environment 106 such that the asset within thecooperative VR environment 106 has become a modified version of theasset. The data signal may include data that describes the manipulationof the asset, such as a type of modification(s) performed (e.g., colorchange, texture change, translation, reorientation, resizing,distortion, etc.) and the result of the modifications performed (e.g.,positional information indicating the VR location of the modifiedversion of the asset within the cooperative VR environment 106, atexture of the modified version of the asset, etc.), a link to alocation where one or more master versions of VR files 126 are stored inan asset database 132, etc. In some embodiments, the communicationmodule 310 may cause the computing device 300 to generate some or all ofthe data in the data signal based on the user input, the VR files 126,VR state file 130, or a combination thereof.

In some embodiments, the communication module 310 causes the computingdevice 300 to transmit location data 134 over the network 116 to one ormore of the computing device 102, additional computing device(s) 114,and/or server device(s) 112. The location data 134 indicates positionalinformation relating to the virtual location of the user 104 associatedwith the computing device 300 and/or the VR controllers 110 within thecooperative VR environment 106. In some embodiments, the location datamay be transmitted over a less reliable data stream, such as a UDP.

The rendering module 312 is executable on the one or more processors 302to cause the computing device 300 to render the cooperative VRenvironment 106 on the VR display 108. More specifically, the renderingmodule 312 is executable to cause the computing device 300 to render thecooperative VR environment 106 on the VR display 108 such that anassociated user is provided with an immersive experience within thecooperative VR environment 106. For example, based on the VR files 126,the computing device 300 may render the VR environment 106 as includingassets such as structures, objects, textures, and groupings thereof. Thecomputing device 300 renders the cooperative VR environment 106 on theVR display 108 using location information describing a virtual positionof the user associated with the computing device 300 within thecooperative VR environment 106. In this way, the computing device 102 isable to render the cooperative VR environment 106 on the VR display 108such that the user is presented with a perspective within thecooperative VR environment 106 consistent with the user's virtualposition within the cooperative VR environment 106.

The rendering module 312 also may cause the computing device 300 torender one or more portions of the cooperative VR environment 106 and/orthe assets therein based on user inputs received from the VR controllers110. For example, the rendering module 312 may cause the computingdevice 300 to render within the cooperative VR environment 106 dynamicvirtual representations of one or more of the VR controllers 110, VRtools used by the user, a dynamic avatar 136 representing the user 104,previews of manipulations of assets and/or previews of assets that auser 104 is adding to the cooperative VR environment 106.

In response to the computing device 300 receiving update data from theserver device(s) 112 that identifies alterations and/or manipulations ofthe cooperative VR environment 106 and/or assets within the cooperativeVR environment 106, the rendering module 312 also may cause thecomputing device 300 to render an updated version of the cooperative VRenvironment 106 that includes the alterations and/or manipulations. Forexample, where the update data indicates that an asset has been added tothe cooperative VR environment 106 and/or manipulated within thecooperative VR environment 106 so as to become a modified version of theasset, the rendering module 312 also may cause the computing device 300to render an updated version of the cooperative VR environment 106 thatincludes added assets and/or the modified version of the asset. Inanother example, where the update data indicates that the masterversions of the VR files 126 stored in the asset database 132 have beenmodified so that an associated asset is a modified version of the asset,the rendering module 312 also may cause the computing device 300 torender an updated version of the cooperative VR environment 106 thatincludes the modified version of the asset. Additionally, where theupdate data indicates that the master versions of the VR files 126stored in the asset database 132 have been modified so that the dataassociated with a particular asset is removed, the rendering module 312also may cause the computing device 300 to render an updated version ofthe cooperative VR environment 106 that does not include the particularasset.

The update data may include state data that indicates the digitallocation of the asset within the cooperative VR environment 106, thesize of the asset, the orientation of the asset, position, color of theasset, texture of the asset, etc. Where an asset was added to thecooperative VR environment 106, the update data may include one or moreVR files 126 that enable the computing device 300 to render thecomputing device within the cooperative VR environment 106. For example,the update data may indicate that a particular asset was modified sothat it has a new surface coloring, and may include a VR file 126 thatallows the computing device 300 to render the new surface coloring onthe asset. In some embodiments, the VR files 126 and/or VR state data130 and updates relating to the state of the cooperative VR environment106 and/or the assets within may be transmitted over a highly reliabledata stream, such as a TCP.

Where the manipulation indicated by the update data corresponds to atranslation of a dynamic avatar 136 representing a user accountassociated with the computing device 300 (or a translation of a group ofassets including such a dynamic avatar 136), the update data may includedata configured to cause the computing device 300 to render thecooperative VR environment 106 such that the perspective of thecooperative VR environment 106 presented on the corresponding additionalVR display 120 is modified in correspondence with the translation of thegroup of assets by the computing device 102.

In some embodiments, the rendering module 312 is further configured toutilize the location data 134 received from another computing device(e.g., computing device 102, additional computing device(s) 114, etc.)to cause the computing device 300 to render a dynamic avatar 136 thatrepresents a virtual representation of a user 104 associated with theother computing device within the cooperative VR environment 106. Thelocation and characteristics of the dynamic avatar 136 may bere-rendered as new location data 134 is received from the othercomputing device. In some embodiments, the location data 134 further mayidentify a VR tool (e.g., shape adjustment tool, menu tool,translational tool, asset creation tool, etc.) that the correspondingadditional user 118 is currently using, a task that the additional user118 is currently performing, an asset that the additional user 118 iscurrently manipulating, etc. In such embodiments, the rendering module312 may cause the computing device 300 to render dynamic virtualrepresentations of VR controllers associated with the other computingdevice, VR tools used by the other computing device, previews ofmanipulations of assets by the other computing device, and/or previewsof assets that the other computing device is adding to the cooperativeVR environment 106.

The VR display 108 may include a computer display, a dedicated VRheadset, a head mounted display, a smartphone display, or other devicesconfigured to provide a user 104 with an experience within thecooperative VR environment 106. For example, the computing device 300may cause the cooperative VR environment 106 to be rendered on a screenof a VR headset so as to provide a user 104 wearing the VR headset withan immersive experience within the cooperative VR environment 106. TheVR controllers 110 may include a keyboard, joystick, game controller,rudder, treadmill, touchpad, computer mouse, wearable device, or otherdevices configured to provide user inputs and or interactions thatcorrespond to manipulations within the cooperative VR environment 106.

According to the present disclosure, the one or more processor(s) 202and 302 depicted in FIGS. 2-3 may be configured to execute instructions,applications, or programs stored in memories 204 and 304. In someexamples, the one or more processor(s) 202 and 302 include hardwareprocessors that include, without limitation, a hardware centralprocessing unit (CPU), a graphics processing unit (GPU), afield-programmable gate array (FPGA), a complex programmable logicdevice (CPLD), an application-specific integrated circuit (ASIC), asystem-on-chip (SoC), or a combination thereof.

The memories 204 and 304 depicted in FIGS. 2-3 are examples ofcomputer-readable media. Computer-readable media may include two typesof computer-readable media, namely computer storage media andcommunication media. Computer storage media may include volatile andnon-volatile, removable and non-removable media implemented in anymethod or technology for storage of information, such ascomputer-readable instructions, data structures, program modules, orother data. Computer storage media includes, but is not limited to,random access memory (RAM), read-only memory (ROM), erasableprogrammable read-only memory (EPROM), electrically erasableprogrammable read-only memory (EEPROM), flash memory or other memorytechnology, compact disc read-only memory (CD-ROM), digital versatiledisk (DVD), or other optical storage, magnetic cassettes, magnetic tape,magnetic disk storage or other magnetic storage devices, or any othernon-transmission medium that may be used to store the desiredinformation and which may be accessed by a computing device, such ascomputing device 102, server device(s) 112, additional computingdevice(s) 114, and/or computing device 300. In general, computer storagemedia may include computer-executable instructions that, when executedby one or more processors, cause various functions and/or operationsdescribed herein to be performed.

In contrast, communication media embody computer-readable instructions,data structures, program modules, or other data in a modulated datasignal, such as a carrier wave, or other transmission mechanism. Asdefined herein, computer storage media does not include communicationmedia.

Additionally, the network interfaces 206 and 306 include physical and/orlogical interfaces for connecting the respective computing device(s) toanother computing device or a network. For example, the networkinterfaces 206 and 306 may enable WiFi-based communication such as viafrequencies defined by the IEEE 802.11 standards, short range wirelessfrequencies such as Bluetooth®, or any suitable wired or wirelesscommunications protocol that enables the respective computing device tointerface with the other computing devices.

The architectures, systems, and individual elements described herein mayinclude many other logical, programmatic, and physical components, ofwhich those shown in the accompanying figures are merely examples thatare related to the discussion herein.

FIGS. 4-7 schematically provide flowcharts that represent examples ofmethods according to the present disclosure. In FIGS. 4-7, some stepsare illustrated in dashed boxes indicating that such steps may beoptional or may correspond to an optional version of a method accordingto the present disclosure. That said, not all methods according to thepresent disclosure are required to include the steps illustrated indashed boxes. Additionally, the order of steps illustrated in FIGS. 4-7is exemplary, and in different embodiments, the steps in FIGS. 4-7 maybe performed in a different order. The methods and steps illustrated inFIGS. 4-7 are not limiting, and other methods and steps are within thescope of the present disclosure, including methods having greater thanor fewer than the number of steps illustrated, as understood from thediscussions herein.

FIG. 4 is a flowchart depicting methods 400, according to the presentdisclosure, for manipulating assets within a cooperative VR environmentexecuting across multiple computing devices. As shown in FIG. 4, atoperation 402, a server device transmits VR data to a first computingdevice. The VR data may include model data, 3D mesh data, asset data,state data, VR format files, or one or other data assemblies indicatinginformation for enabling the first computing device to render and/orinteract with the cooperative VR environment or component elementsthereof (e.g., objects, structures, textures, materials, groups, etc.).For example, the VR data may indicate the dimensions, positions,orientations, textures, materials, groupings, or other characteristicsof individual component elements of the cooperative VR environment.Alternatively, or in addition, the VR data may include a storedcollection of coded instructions that enable the first computing deviceto render an associated asset within the cooperative VR environment.

At operation 404, the first computing device renders a cooperative VRenvironment on a first VR display. Specifically, the first computingdevice renders the cooperative VR environment on the first VR displaybased on the VR data, such that an associated user is provided with animmersive experience within the cooperative VR environment. For example,the first computing device may render the VR environment as includingassets such as structures, objects, textures, and groupings thereof. Insome embodiments, the first computing device renders the cooperative VRenvironment on the first VR display such that the user is presented witha perspective within the cooperative VR environment consistent with theuser's virtual position within the cooperative VR environment.Alternatively, or in addition, the first computing device may alsorender dynamic virtual representations of one or more of the first VRcontrollers, VR tools used by a first user associated with the firstcomputing device user, a dynamic avatar representing the first user,previews of manipulations of assets and/or previews of assets that thefirst user is adding to the cooperative VR environment.

At operation 406, a server device transmits VR data to a secondcomputing device. The VR data may include model data, 3D mesh data,asset data, state data, VR format files, or one or other data assembliesindicating information for enabling the second computing device torender and/or interact with the cooperative VR environment or componentelements thereof (e.g., objects, structures, textures, materials,groups, etc.). For example, the VR data may indicate the dimensions,positions, orientations, textures, materials, groupings, or othercharacteristics of individual component elements of the cooperative VRenvironment. Alternatively, or in addition, the VR data may include astored collection of coded instructions that enable the second computingdevice to render an associated asset within the cooperative VRenvironment.

At operation 408, the second computing device renders a cooperative VRenvironment on a second VR display. Specifically, the second computingdevice renders the cooperative VR environment on the second VR displaybased on the VR data, such that an associated user is provided with animmersive experience within the cooperative VR environment. For example,the second computing device may render the VR environment as includingassets such as structures, objects, textures, and groupings thereof. Insome embodiments, the second computing device renders the cooperative VRenvironment on the second VR display such that the user is presentedwith a perspective within the cooperative VR environment consistent withthe user's virtual position within the cooperative VR environment.Alternatively, or in addition, the second computing device may alsorender dynamic virtual representations of one or more of the second VRcontrollers, VR tools used by a second user associated with the secondcomputing device user, a dynamic avatar representing the second user,previews of manipulations of assets and/or previews of assets that thesecond user is adding to the cooperative VR environment.

At operation 410, the first computing device optionally transmits firstlocation data to the second computing device. The first location dataindicates positional information relating to the virtual location of thefirst user associated with the first computing device and/or the firstVR controllers within the cooperative VR environment.

At operation 412, the second computing device optionally transmitssecond location data to the first computing device. The second locationdata indicates positional information relating to the virtual locationof the second user associated with the second computing device and/orthe second VR controllers within the cooperative VR environment.

At operation 414, the first computing device optionally renders adynamic avatar associated with the second computing device within thecooperative VR environment. For example, the first computing device maybe configured to utilize the second location data received from thesecond computing device to render a dynamic avatar that represents avirtual representation of the second user within the cooperative VRenvironment. The location and characteristics of the dynamic avatar maybe re-rendered as new second location data is received from the secondcomputing device. In some embodiments, the second location data furthermay identify a VR tool (e.g., shape adjustment tool, menu tool,translational tool, asset creation tool, etc.) that the second user iscurrently using, a task that the user is currently performing, an assetthat the second user is currently manipulating, etc. In suchembodiments, the first computing device may render dynamic virtualrepresentations of VR controllers associated with the second computingdevice, VR tools used by the second computing device, previews ofmanipulations of assets by the second computing device, and/or previewsof assets that the second computing device is adding to the cooperativeVR environment.

At operation 416, the first computing device receives a user interactioncorresponding to a selection to manipulate an asset within thecooperative VR environment. The user interaction may correspond to oneor more inputs from the first VR controllers. In some embodiments, theinputs from the first VR controllers may correspond to a translation ofthe first VR controller, a rotation of the first VR controller, anactuation of an interactive component of the first VR controller (e.g.,a key, button, trigger, roller, touchpad, switch, slider, joystick,etc.), a voice command, or a combination thereof.

Upon receiving the input from the first VR controllers, the firstcomputing device may determine that one or more VR interactions haveoccurred based on the context of the input in relation to thecooperative VR environment. Individual VR interactions may correspond toa selection of a VR tool (e.g., shape adjustment tool, menu tool,translational tool, asset creation tool, etc.), a command, a request toselect an asset or group of assets within the cooperative VRenvironment, a request to add an asset or group of assets within thecooperative VR environment, a request to manipulate an asset or group ofassets within the cooperative VR environment, a request to move to a newvirtual location within the cooperative VR environment, a request tomanipulate (e.g. move, scale, rotate) a second user's avatar, etc. Thecontext of the input may include one or more of the virtual locations ofthe first user associated with the first computing device, a perspectiveof the cooperative VR environment rendered by the first computingdevice, VR data, user settings associated with a first user account,etc.

At operation 418, the first computing device transmits a request tomanipulate an asset within the cooperative VR environment to the serverdevice. The request to manipulate the asset may be a data transmission(e.g., message, request, etc.) that indicates one or more of anidentification of the asset, an identification of a type of manipulationrequested to be performed, an identifier associated with the firstcomputing device or the associated first user account (e.g., username,password, account identifier, device identification code, etc.).

At operation 420, the server device determines whether to assignpermission to manipulate the asset to the first computing device. Insome embodiments, the server computing device determines whether toassign permission to manipulate the asset based on a current permissionstatus of the asset. The permission status of an asset may include, butis not limited to, any one of: available for manipulation, available formanipulation of a particular type, locked for manipulation (i.e.,currently being manipulated by a computing device and not available formanipulation by another user) for manipulation, locked for manipulationof a particular type (and not available for manipulation of the sametype by another user), etc. In some embodiments, the server devicedetermines the permission status of an asset within the cooperative VRenvironment based on a permission schedule stored in a memory accessibleto the server device.

Where the server device determines that the permission status of theasset requested to be modified is locked for manipulation and/or lockedfor the type of manipulation that the first computing device isrequesting to perform, the process continues at operation 422, and theserver device rejects the request to manipulate the asset. In someembodiments, rejecting the request to manipulate the asset may includetransmitting a data signal to the first computing device that indicatesthat the asset is locked for manipulation, or is otherwise unavailableto be modified by the first computing device. The process then continuesat operation 416, where the first computing device receives another userinteraction corresponding to a selection to manipulate an asset withinthe cooperative VR environment.

Alternatively, where the server device determines that the permissionstatus of the asset requested to be modified is available formanipulation and/or available for the type of manipulation that thefirst computing device is requesting to perform, the process continuesat operation 424 and the server device transmits a data signal thatenables the first computing device to manipulate the asset. In someembodiments, the data signal may include a notification that the firstcomputing device has been assigned permission to manipulate the asset,and/or VR data that enables the first computing device to manipulate theasset. In some embodiments, the server device also may compress and/orencrypt the VR data before transferring it to the first computingdevice.

At operation 426, the first computing device receives a user interactioncorresponding to a manipulation of the asset to become a modifiedversion of the asset. The user interaction may be received via one ormore inputs from the first VR controllers that correspond to amanipulation of the asset within the cooperative VR environment suchthat the asset has become a modified version of the asset.

At operation 428, the first computing device transmits a data signal tothe server device that indicates that the asset has been manipulated tobecome a modified version of the asset. The data signal may include datathat describes the manipulation of the asset, such as a type ofmodification(s) performed (e.g., color change, texture change,translation, reorientation, resizing, distortion, etc.) and the resultof the modifications performed (e.g., positional information indicatingthe VR location of the modified version of the asset within thecooperative VR environment, a texture of the modified version of theasset, etc.), a link to a location where one or more master versions ofVR files are stored in an asset database, etc.

At operation 430, the server device updates the master versions of theVR state files based on the data signal. In some embodiments, inresponse to the server device receiving a data signal from the firstcomputing device indicating that the first computing device hasperformed a modification of an asset, the server device modifies themaster versions of the master VR state files stored on a memoryaccessible to the server device to reflect that the asset has beenmodified. For example, where the data signal indicates that thecomputing device has completed a manipulation of an asset within thecooperative VR environment such that the asset within the cooperative VRenvironment has become a modified version of the asset, the serverdevice, may modify one or more of the master versions of the master VRstate files so that they indicate that the asset within the cooperativeVR environment is the modified version of the asset.

At operation 432, the server device transmits update data to the secondcomputing device. Specifically, the server device transmits update datato the second computing device that causes the second computing deviceto render an updated version of the cooperative VR environment, wherethe asset within the updated version of the cooperative VR environmentis the modified version of the asset. At operation 434, the secondcomputing device renders an updated version of the cooperative VRenvironment in which the asset is the modified version of the asset.

FIG. 5 is a flowchart depicting methods 500, according to the presentdisclosure, for collaboratively manipulating assets within a cooperativeVR environment executing across multiple computing devices. As shown inFIG. 5, at operation 502, a server device transmits VR data to a firstcomputing device. The VR data may include model data, 3D mesh data,asset data, state data, VR format files, or one or other data assembliesindicating information for enabling the first computing device to renderand/or interact with the cooperative VR environment or componentelements thereof (e.g., objects, structures, textures, materials,groups, etc.). For example, the VR data may indicate the dimensions,positions, orientations, textures, materials, groupings, or othercharacteristics of individual component elements of the cooperative VRenvironment. Alternatively, or in addition, the VR data may include astored collection of coded instructions that enable the first computingdevice to render an associated asset within the cooperative VRenvironment.

At operation 504, the first computing device renders a cooperative VRenvironment on a first VR display. Specifically, the first computingdevice renders the cooperative VR environment on the first VR displaybased on the VR data, such that an associated user is provided with animmersive experience within the cooperative VR environment. For example,the first computing device may render the VR environment as includingassets such as structures, objects, textures, and groupings thereof. Insome embodiments, the first computing device renders the cooperative VRenvironment on the first VR display such that the user is presented witha perspective within the cooperative VR environment consistent with theuser's virtual position within the cooperative VR environment.Alternatively, or in addition, the first computing device may alsorender dynamic virtual representations of one or more of the first VRcontrollers, VR tools used by a first user associated with the firstcomputing device user, a dynamic avatar representing the first user,previews of manipulations of assets and/or previews of assets that thefirst user is adding to the cooperative VR environment.

At operation 506, a server device transmits VR data to a secondcomputing device. The VR data may include model data, 3D mesh data,asset data, state data, VR format files, or one or other data assembliesindicating information for enabling the second computing device torender and/or interact with the cooperative VR environment or componentelements thereof (e.g., objects, structures, textures, materials,groups, etc.). For example, the VR data may indicate the dimensions,positions, orientations, textures, materials, groupings, or othercharacteristics of individual component elements of the cooperative VRenvironment. Alternatively, or in addition, the VR data may include astored collection of coded instructions that enable the second computingdevice to render an associated asset within the cooperative VRenvironment.

At operation 508, the second computing device renders a cooperative VRenvironment on a second VR display. Specifically, the second computingdevice renders the cooperative VR environment on the second VR displaybased on the VR data, such that an associated user is provided with animmersive experience within the cooperative VR environment. For example,the second computing device may render the VR environment as includingassets such as structures, objects, textures, and groupings thereof. Insome embodiments, the second computing device renders the cooperative VRenvironment on the second VR display such that the user is presentedwith a perspective within the cooperative VR environment consistent withthe user's virtual position within the cooperative VR environment.Alternatively, or in addition, the second computing device may alsorender dynamic virtual representations of one or more of the second VRcontrollers, VR tools used by a second user associated with the secondcomputing device user, a dynamic avatar representing the second user,previews of manipulations of assets and/or previews of assets that thesecond user is adding to the cooperative VR environment.

At operation 510, the first computing device optionally transmits firstlocation data to the second computing device. The first location dataindicates positional information relating to the virtual location of thefirst user associated with the first computing device and/or the firstVR controllers within the cooperative VR environment.

At operation 512, the second computing device optionally transmitssecond location data to the first computing device. The second locationdata indicates positional information relating to the virtual locationof the second user associated with the second computing device and/orthe second VR controllers within the cooperative VR environment.

At operation 514, the first computing device optionally renders adynamic avatar associated with the second computing device within thecooperative VR environment. For example, the first computing device maybe configured to utilize the second location data received from thesecond computing device to render a dynamic avatar that represents avirtual representation of the second user within the cooperative VRenvironment. The location and characteristics of the dynamic avatar maybe re-rendered as new second location data is received from the secondcomputing device. In some embodiments, the second location data furthermay identify a VR tool (e.g., shape adjustment tool, menu tool,translational tool, asset creation tool, etc.) that the second user iscurrently using, a task that the user is currently performing, an assetthat the second user is currently manipulating, etc. In suchembodiments, the first computing device may render dynamic virtualrepresentations of first VR controllers associated with the secondcomputing device, VR tools used by the second computing device, previewsof manipulations of assets by the second computing device, and/orpreviews of assets that the second computing device is adding to thecooperative VR environment.

At operation 516, the second computing device optionally renders adynamic avatar associated with the first computing device within thecooperative VR environment. For example, the second computing device maybe configured to utilize the first location data received from the firstcomputing device to render a dynamic avatar that represents a virtualrepresentation of the first user within the cooperative VR environment.The location and characteristics of the dynamic avatar may bere-rendered as new first location data is received from the firstcomputing device. In some embodiments, the first location data furthermay identify a VR tool (e.g., shape adjustment tool, menu tool,translational tool, asset creation tool, etc.) that the first user iscurrently using, a task that the user is currently performing, an assetthat the first user is currently manipulating, etc. In such embodiments,the second computing device may render dynamic virtual representationsof second VR controllers associated with the first computing device, VRtools used by the first computing device, previews of manipulations ofassets by the first computing device, and/or previews of assets that thefirst computing device is adding to the cooperative VR environment.

At operation 518, the first computing device receives a user interactioncorresponding to a selection to collaboratively manipulate an assetwithin the cooperative VR environment with the second computing device.The first computing device may determine that the user interactioncorresponds to a selection to collaboratively manipulate an asset withinthe cooperative VR environment with the second computing device based inpart on a combination of one or more user inputs from the first VRcontrollers (e.g., a translation of the first VR controller, a rotationof the first VR controller, an actuation of an interactive component ofthe first VR controller, a voice command, etc.), the second locationdata, or a combination thereof.

At operation 520, the second computing device receives a userinteraction corresponding to a selection to collaboratively manipulatean asset within the cooperative VR environment with the first computingdevice. The second computing device may determine that the userinteraction corresponds to a selection to collaboratively manipulate anasset within the cooperative VR environment with the first computingdevice based in part on a combination of one or more user inputs fromthe second VR controllers (e.g., a translation of the second VRcontroller, a rotation of the second VR controller, an actuation of aninteractive component of the second VR controller, a voice command,etc.), the first location data, or a combination thereof.

At operation 522, the first computing device transmits a request tocollaboratively manipulate an asset within the cooperative VRenvironment with the second computing device to the server device. Therequest to collaboratively manipulate the asset may be a datatransmission (e.g., message, request, etc.) that indicates one or moreof an identification of the asset, an identification of the type ofmanipulation requested to be performed, an identifier associated withthe first computing device and second computing device or an associatedfirst user account and second user account (e.g., usernames, passwords,account identifiers, device identification codes, etc.).

At operation 524, the second computing device optionally transmits arequest to collaboratively manipulate an asset within the cooperative VRenvironment with the first computing device to the server device. Therequest to collaboratively manipulate the asset may be a datatransmission (e.g., message, request, etc.) that indicates one or moreof an identification of the asset, an identification of the type ofmanipulation requested to be performed, an identifier associated withthe first computing device and second computing device or an associatedfirst user account and second user account (e.g., usernames, passwords,account identifiers, device identification codes, etc.).

At operation 526, the server device determines whether to assignpermission to collaboratively manipulate the asset. In some embodiments,the server device determines whether to assign permission tocollaboratively manipulate the asset based on a current permissionstatus of the asset. The permission status of an asset may include, butis not limited to, any one of: available for manipulation, available formanipulation of a particular type, locked for manipulation, locked formanipulation of a particular type, etc. In some embodiments, the serverdevice determines the permission status of an asset within thecooperative VR environment based on a permission schedule stored in amemory accessible to the server device.

Where the server device determines that the permission status of theasset requested to be modified is locked for manipulation and/or lockedfor the type of manipulation that the first computing device and thesecond computing device are requesting to perform, the process continuesat operation 528, and the server device rejects the request tocollaboratively manipulate the asset. In some embodiments, rejecting therequest to collaboratively manipulate the asset may include transmittinga data signal to the first computing device and/or the second computingdevice that indicates that the asset is locked for manipulation, or isotherwise unavailable to be collaboratively modified. The process thencontinues at operation 518, where the first computing device receivesanother user interaction corresponding to a selection to manipulate anasset within the cooperative VR environment.

Alternatively, where the server device determines that the permissionstatus of the asset requested to be modified is available formanipulation and/or available for the type of manipulation that thefirst computing device and the second computing device are requesting toperform, the process continues at operation 530 and the server devicetransmits a first data signal that enables the first computing device tocollaboratively manipulate the asset. In some embodiments, the firstdata signal may include a notification that the first computing devicehas been assigned permission to collaboratively manipulate the assetand/or VR data that enables the first computing device tocollaboratively manipulate the asset. In some embodiments, the serverdevice also transmits a second data signal that indicates that the firstcomputing device has been assigned permission to collaborativelymanipulate the asset.

At operation 532, the second computing device receives a userinteraction corresponding to a manipulation of the asset to become amodified version of the asset. The user interaction may be received viaone or more inputs from the second VR controllers that correspond to amanipulation of the asset within the cooperative VR environment suchthat the asset has become a modified version of the asset.

At operation 534, the second computing device transmits a third locationdata to the first computing device. The third location data indicatespositional information relating to the user interaction received by thesecond computing device and corresponding to a manipulation of the assetto become a modified version of the asset.

At operation 536, the first computing device receives a user interactioncorresponding to a manipulation of the asset to become a modifiedversion of the asset. The user interaction may be received via one ormore inputs from the first VR controllers that correspond to amanipulation of the asset within the cooperative VR environment suchthat the asset has become a modified version of the asset.

At operation 538, the first computing device transmits a data signal tothe server device that indicates that the asset has been collaborativelymanipulated to become a modified version of the asset. The firstcomputing device may generate the data signal based on a combination ofthe user interaction corresponding to a manipulation of the asset tobecome a modified version of the asset and the third location data. Forexample, where the first computing device and the second computingdevice are collaboratively resizing an asset within the cooperative VRenvironment, the data signal may be generated based on a first virtuallocation of the first VR controllers and a second virtual location ofthe second VR controllers. The data signal may include data thatdescribes the manipulation of the asset, such as a type ofmodification(s) performed and the result of the modification(s)performed, a link to a location where one or more master versions of VRfiles are stored in an asset database, etc.

At operation 540, the server device updates the master versions of theVR state files based on the data signal. In some embodiments, inresponse to the server device receiving a data signal from the firstcomputing device indicating that the first computing device and thesecond computing device have performed a collaborative modification ofan asset, the server device modifies the master versions of the masterVR state files stored on a memory accessible to the server device toreflect that the asset has been modified. For example, where the datasignal indicates that the first computing device and the secondcomputing device have completed a collaborative manipulation of an assetwithin the cooperative VR environment, such that the asset within thecooperative VR environment has become a modified version of the asset,the server device may modify one or more of the master versions of themaster VR state files so that they indicate that the asset within thecooperative VR environment is the modified version of the asset.

At operation 542, the server device transmits update data to the secondcomputing device. Specifically, the server device transmits update datato the second computing device that causes the second computing deviceto render an updated version of the cooperative VR environment, wherethe asset within the updated version of the cooperative VR environmentis the modified version of the asset. At operation 544, the secondcomputing device renders an updated version of the cooperative VRenvironment in which the asset is the modified version of the asset.

FIG. 6 is a flowchart depicting methods 600, according to the presentdisclosure, for dynamically manipulating the VR perspective of otherusers in a cooperative VR environment. As shown in FIG. 6, at operation602, a server device transmits VR data to a first computing device. TheVR data may include model data, 3D mesh data, asset data, state data, VRformat files, or one or other data assemblies indicating information forenabling the first computing device to render and/or interact with thecooperative VR environment or component elements thereof (e.g., objects,structures, textures, materials, groups, etc.).

At operation 604, the first computing device renders a cooperative VRenvironment on a first VR display. Specifically, the first computingdevice renders the cooperative VR environment on the first VR displaybased on the VR data, such that an associated user is provided with animmersive experience within the cooperative VR environment. In someembodiments, the first computing device renders the cooperative VRenvironment on the first VR display such that the user is presented witha perspective within the cooperative VR environment consistent with theuser's virtual position within the cooperative VR environment.Alternatively, or in addition, the first computing device may alsorender dynamic virtual representations of one or more of the first VRcontrollers, VR tools used by a first user associated with the firstcomputing device user, a dynamic avatar representing the first user,previews of manipulations of assets, and/or previews of assets that thefirst user is adding to the cooperative VR environment.

At operation 606, a server device transmits VR data to a secondcomputing device. The VR data may include model data, 3D mesh data,asset data, state data, VR format files, or one or other data assembliesindicating information for enabling the second computing device torender and/or interact with the cooperative VR environment or componentelements thereof (e.g., objects, structures, textures, materials,groups, etc.).

At operation 608, the second computing device renders a cooperative VRenvironment on a second VR display. Specifically, the second computingdevice renders the cooperative VR environment on the second VR displaybased on the VR data, such that an associated user is provided with animmersive experience within the cooperative VR environment. In someembodiments, the second computing device renders the cooperative VRenvironment on the second VR display such that the user is presentedwith a perspective within the cooperative VR environment consistent withthe user's virtual position within the cooperative VR environment.Alternatively, or in addition, the second computing device may alsorender dynamic virtual representations of one or more of the second VRcontrollers, VR tools used by a second user associated with the secondcomputing device user, a dynamic avatar representing the second user,previews of manipulations of assets and/or previews of assets that thesecond user is adding to the cooperative VR environment.

At operation 610, the second computing device transmits second locationdata to the first computing device. The second location data indicatespositional information relating to the virtual location of the seconduser associated with the second computing device and/or the second VRcontrollers within the cooperative VR environment.

At operation 612, the first computing device optionally renders adynamic avatar associated with the second computing device within thecooperative VR environment. For example, the first computing device maybe configured to utilize the second location data received from thesecond computing device to render a dynamic avatar that represents avirtual representation of the second user within the cooperative VRenvironment. The location and characteristics of the dynamic avatar maybe re-rendered as new second location data is received from the secondcomputing device. In some embodiments, the second location data furthermay identify a VR tool (e.g., shape adjustment tool, menu tool,translational tool, asset creation tool, etc.) that the second user iscurrently using, a task that the user is currently performing, an assetthat the second user is currently manipulating, etc. In suchembodiments, the first computing device may render dynamic virtualrepresentations of first VR controllers associated with the secondcomputing device, VR tools used by the second computing device, previewsof manipulations of assets by the second computing device, and/orpreviews of assets that the second computing device is adding to thecooperative VR environment.

At operation 614, the server device generates a grouping of assetswithin the cooperative VR environment that includes the dynamic avatar.For example, where a user associated with the second computing device islocated within a room of a building, the server device may generate agrouping of assets within the room that includes the dynamic avatar. Insome embodiments, the server device may store hierarchical associationsbetween groups of assets within the cooperative VR environment. Forexample, in an embodiment where the cooperative VR environment includesa cityscape, the server device may store a grouping of buildings withina city block, an individual grouping of floors for each building, anindividual grouping of rooms for each floor of each building, anindividual grouping of assets within each room, groupings of relatedassets within each grouping of assets within each room (e.g., kitchenappliances, table and chairs, a furniture set, etc.). In someembodiments, each grouping hierarchically below a higher grouping isincluded within the higher grouping (e.g., the grouping of assets withina room within a building is included in the grouping of floors for thatbuilding). Additionally, a manipulation of a higher hierarchical groupmay also be applied to the assets within a lower hierarchical group. Forexample, in response to a translation of a room, each of the assetswithin the room may also receive the same translation.

In some embodiments, generating the grouping of assets may correspond tothe server device determining the second computing device is virtuallylocated near and/or interacting with a particular stored hierarchicalgroup of assets, and then automatically adding the dynamic avatar to theparticular stored hierarchical group of assets. Then, if the serverdevice determines that the second computing device is no longervirtually located near and/or is no longer interacting with theparticular stored hierarchical group of assets, the server device mayautomatically remove the dynamic avatar from the particular storedhierarchical group of assets.

At operation 616, the first computing device receives a user interactioncorresponding to a selection to manipulate the dynamic avatar within thecooperative VR environment. The first computing device may determinethat the user interaction corresponds to a selection to collaborativelymanipulate an asset within the cooperative VR environment with thesecond computing device based in part on a combination of one or moreuser inputs from the first VR controllers (e.g., a translation of thefirst VR controller, a rotation of the first VR controller, an actuationof an interactive component of the first VR controller, a voice command,etc.), the second location data, or a combination thereof. In someembodiments, the selection to collaboratively manipulate the asset maycorrespond to a request to manipulate a hierarchical grouping of assetsthat includes the dynamic avatar.

At operation 618, the first computing device transmits a request tomanipulate the dynamic avatar within the cooperative VR environment. Therequest to manipulate the dynamic avatar may be a data transmission(e.g., message, request, etc.) that indicates one or more of anidentification of the dynamic avatar, an identification of a type ofmanipulation requested to be performed, an identifier associated withthe first computing device or an associated first user account (e.g.,usernames, passwords, account identifiers, device identification codes,etc.).

At operation 620, the server device determines whether to assignpermission to manipulate the dynamic avatar to the first computingdevice. In some embodiments, the server device determines whether toassign permission to manipulate the dynamic avatar based on a currentpermission status of the dynamic avatar and/or group of assets thatincludes the dynamic avatar. The server device may determine thepermission status of an asset within the cooperative VR environmentbased on a permission schedule stored in a memory accessible to theserver device. The permission status of the dynamic avatar may include,but is not limited to, any one of: available for manipulation, availablefor manipulation of a particular type, locked for manipulation (i.e.,currently being manipulated by a computing device and not available formanipulation by another user), locked for manipulation of a particulartype (and not available for manipulation of the same type by anotheruser), locked for manipulation of a grouping of assets that includes thedynamic avatar, locked for manipulation of a particular type of agrouping of assets that includes the dynamic avatar, etc.

Where the request corresponds to a request to manipulate a hierarchicalgroup of assets that includes the dynamic avatar, the server device maydetermine the permission status of one or more assets within thehierarchical group. Additionally, for some types of manipulations, amanipulation of an individual asset can be done concurrently with thesame type of manipulation of a group of assets that includes theindividual assets. For example, where the server device may assignpermission to the first computing device to translate a room thatcontains a table and the dynamic avatar associated with the secondcomputing device, while also assigning permission to translate the tablewithin the room to the second computing device.

If the server device determines that the permission status of thedynamic avatar requested to be modified is locked for manipulationand/or locked for the type of manipulation that the first computingdevice is requesting to perform, the process continues at operation 622,and the server device rejects the request to manipulate the dynamicavatar. In some embodiments, rejecting the request to manipulate thedynamic avatar may include transmitting a data signal to the firstcomputing device that indicates that the dynamic avatar is locked formanipulation, or is otherwise unavailable to be modified by the firstcomputing device. The process then continues at operation 616, where thefirst computing device receives another user interaction correspondingto a selection to manipulate an asset within the cooperative VRenvironment.

Alternatively, where the server device determines that the permissionstatus of the dynamic avatar requested to be modified is available formanipulation and/or available for the type of manipulation that thefirst computing device is requesting to perform, the process continuesat operation 624 and the server device transmits a data signal thatenables the first computing device to manipulate the dynamic avatarand/or a hierarchical group containing the dynamic avatar. In someembodiments, the data signal may include a notification that the firstcomputing device has been assigned permission to manipulate the dynamicavatar, and/or VR data that enables the first computing device tomanipulate the dynamic avatar. In some embodiments, the server devicealso may compress and/or encrypt the VR data before transferring it tothe first computing device.

At operation 626, the first computing device receives a user interactioncorresponding to a manipulation of the dynamic avatar to become amodified version of the dynamic avatar. For example, the manipulation ofthe dynamic avatar may correspond to a translation of the dynamic avatarto a new virtual location within the cooperative VR environment.

At operation 628, the first computing device transmits a data signal tothe server device that indicates that the dynamic avatar has beenmanipulated to become a modified version of the dynamic avatar. The datasignal may include data that describes the manipulation of the dynamicavatar, such as a type of modification(s) performed (e.g., translation,reorientation, resizing, distortion, etc.) and the result of themodification(s) performed (e.g., positional information indicating theVR location of the modified version of the dynamic avatar within thecooperative VR environment), etc.

At operation 630, the server device updates the master versions of theVR state files based on the data signal. In some embodiments, inresponse to the server device receiving a data signal from the firstcomputing device indicating that the first computing device hasperformed a modification of a dynamic avatar, the server device modifiesthe master versions of the master VR state files stored on a memoryaccessible to the server device to reflect that the dynamic avatar hasbeen modified. For example, where the data signal indicates that thecomputing device has completed a translation of a dynamic avatar withinthe cooperative VR environment, such that the dynamic avatar is at a newvirtual location within the cooperative VR environment, the serverdevice may modify one or more of the master versions of the master VRstate files so that they indicate that the dynamic avatar within thecooperative VR environment is located at the new virtual location. Insome embodiments, this may also involve the server device removing thedynamic avatar from a first group of assets, and associating the dynamicavatar with a new group of assets proximate to the new virtual location.

At operation 632, the server device transmits update data to the secondcomputing device. Specifically, the server device transmits update datato the second computing device that causes the second computing deviceto render an updated version of the cooperative VR environment. Atoperation 634, the second computing device renders an updated version ofthe cooperative VR environment in which the asset is the modifiedversion of the asset. Where the manipulation of the dynamic avatarcorresponds to a translation of the dynamic avatar or a group of assetsincluding the dynamic avatar, the update data causes the secondcomputing device to render the cooperative VR environment such that aperspective of the cooperative VR environment is modified incorrespondence with the translation of the avatar by the first computingdevice.

FIG. 7 is a flowchart depicting methods 700, according to the presentdisclosure, for managing a user controlled asset within one or morecollaborative VR environments. As shown in FIG. 7, at operation 702, aserver device stores model data for a user controlled asset. The modeldata may correspond to data that indicates the geometric properties ofthe object, characteristics of the object, how the object interacts withthe cooperative VR environment or other objects within the cooperativeVR environment, how the object can be manipulated, etc. The model datafor the user controlled asset is stored on a server memory, a memory ofcloud storage provider, or other memory accessible to the server device.In some embodiments, the model data for a user controlled asset may bestored within an asset database and/or in one or more sub databases orlibraries that are associated with one or more user accounts and/orcomputing devices. In such embodiments, permission to access the modeldata stored in the sub databases or libraries may be limited to aparticular subset of user accounts or computing devices. For example,where the model data for the user controlled asset is stored in adatabase for a particular project, only computing devices and/or useraccounts that are approved to work on the particular project may be ableto access the model data.

At operation 704, the server device transmits VR data to a firstcomputing device. The VR data may include model data, 3D mesh data,asset data, state data, VR format files, or one or other data assembliesindicating information for enabling the first computing device to renderand/or interact with the cooperative VR environment or componentelements thereof (e.g., objects, structures, textures, materials,groups, etc.). For example, the VR data may indicate the dimensions,positions, orientations, textures, materials, groupings, or othercharacteristics of individual component elements of the cooperative VRenvironment. Alternatively, or in addition the VR data may also indicaterelative and/or absolute changes to any such characteristics.Alternatively, or in addition, the VR data may include a storedcollection of coded instructions that enable the first computing deviceto render an associated asset within the cooperative VR environment.

At operation 706, the first computing device renders a cooperative VRenvironment on a first VR display. Specifically, the first computingdevice renders the cooperative VR environment on the first VR displaybased on the VR data, such that an associated user is provided with animmersive experience within the cooperative VR environment. For example,the first computing device may render the VR environment as includingassets such as structures, objects, textures, and groupings thereof. Insome embodiments, the first computing device renders the cooperative VRenvironment on the first VR display such that the user is presented witha perspective within the cooperative VR environment consistent with theuser's virtual position within the cooperative VR environment.Alternatively, or in addition, the first computing device may alsorender dynamic virtual representations of one or more of the first VRcontrollers, VR tools used by a first user associated with the firstcomputing device, a dynamic avatar representing the first user, previewsof manipulations of assets and/or previews of assets that the first useris adding to the cooperative VR environment.

At operation 708, a server device transmits VR data to a secondcomputing device. The VR data may include model data, 3D mesh data,asset data, state data, VR format files, or one or other data assembliesindicating information for enabling the second computing device torender and/or interact with the cooperative VR environment or componentelements thereof (e.g., objects, structures, textures, materials,groups, etc.). For example, the VR data may indicate the dimensions,positions, orientations, textures, materials, groupings, or othercharacteristics of individual component elements of the cooperative VRenvironment. Alternatively, or in addition, the VR data may include astored collection of coded instructions that enable the second computingdevice to render an associated asset within the cooperative VRenvironment.

At operation 710, the second computing device renders a cooperative VRenvironment on a second VR display. Specifically, the second computingdevice renders the cooperative VR environment on the second VR displaybased on the VR data, such that an associated user is provided with animmersive experience within the cooperative VR environment. For example,the second computing device may render the VR environment as includingassets such as structures, objects, textures, and groupings thereof. Insome embodiments, the second computing device renders the cooperative VRenvironment on the second VR display such that the user is presentedwith a perspective within the cooperative VR environment consistent withthe user's virtual position within the cooperative VR environment.Alternatively, or in addition, the second computing device may alsorender dynamic virtual representations of one or more of the second VRcontrollers, VR tools used by a second user associated with the secondcomputing device user, a dynamic avatar representing the second user,previews of manipulations of assets and/or previews of assets that thesecond user is adding to the cooperative VR environment.

At operation 712, the first computing device optionally transmits firstlocation data to the second computing device. The first location dataindicates positional information relating to the virtual location of thefirst user associated with the first computing device and/or the firstVR controllers within the cooperative VR environment.

At operation 714, the second computing device optionally renders adynamic avatar associated with the first computing device within thecooperative VR environment. For example, the second computing device maybe configured to utilize the first location data received from the firstcomputing device to render a dynamic avatar that represents a virtualrepresentation of the first user within the cooperative VR environment.The location and characteristics of the dynamic avatar may bere-rendered as new first location data is received from the firstcomputing device. In some embodiments, the first location data furthermay identify a VR tool (e.g., shape adjustment tool, menu tool,translational tool, asset creation tool, etc.) that the first user iscurrently using, a task that the first user is currently performing, anasset that the first user is currently manipulating, etc. In suchembodiments, the second computing device may render dynamic virtualrepresentations of second VR controllers associated with the firstcomputing device, VR tools used by the first computing device, previewsof manipulations of assets by the first computing device, and/orpreviews of assets that the first computing device is adding to thecooperative VR environment.

At operation 716, the server device sends menu data to the firstcomputing device. The menu data corresponds to VR data for rendering agraphical user interface for accessing the model data for the usercontrolled asset. The menu data includes VR data for rendering one ormore elements for allowing the first computing device or an associateduser to virtually interact with the graphical user interface, such as abutton, switch, slider, or other interactive element. In someembodiments, the menu data for rendering the graphical interface alsoincludes data for rendering a visual representation of the usercontrolled asset within the cooperative VR environment. For example, themenu data may cause the first computing device to render a graphicaluser interface that includes a selectable visual representation of theuser controlled asset. At operation 718, the server device optionallytransmits preview menu data to the second computing device. The previewmenu data corresponds to VR data for rendering a visual representationof the graphical interface.

At operation 720, the first computing device receives a first userinteraction corresponding to a selection to access the menu. The firstuser interaction may include of one or more user inputs from a first VRcontroller associated with the first computing device, such as atranslation of the first VR controller, a rotation of the first VRcontroller, an actuation of an interactive component of the first VRcontroller, a voice command, etc. In response to receiving the firstuser interaction, the first computing device renders the graphical userinterface within the cooperative VR environment.

At operation 722, the first computing device receives a second userinteraction corresponding to a selection to add the user controlledasset to the cooperative VR environment. The second user interaction mayinclude one or more additional inputs from the first VR controller thatcorrespond with a virtual interaction with a component of the graphicaluser interface, such as a button, switch, slider, or other interactiveelement.

At operation 724, the first computing device transmits a request to addthe user controlled asset. The request to collaboratively add the usercontrolled asset may be a data transmission (e.g., message, request,etc.) that indicates one or more of an identification of the asset, anidentifier associated with the first computing device and secondcomputing device or an associated first user account and second useraccount (e.g., usernames, passwords, account identifiers, deviceidentification codes, etc.).

At operation 726, the server device determines whether the firstcomputing device has permission to add the user controlled asset. Insome embodiments, the server device determines whether the firstcomputing device has permission to add the user controlled asset basedon a permission schedule. The permission schedule may identify thecomputing devices and/or user accounts that have permission to accessthe model data for the user controlled asset and/or a data library ordatabase that contains the model data for the user controlled asset.

Where the server device determines that the computing device and/orassociated user account does not have permission to access the modeldata for the user controlled asset and/or a data library or databasethat contains the model data for the user controlled asset, the processcontinues at operation 728, and the server device rejects the request toadd the user controlled asset.

In some embodiments, rejecting the request to add the user controlledasset may include transmitting a data signal to the first computingdevice that indicates that the first computing device does not havepermission to add the user controlled asset to the cooperative VRenvironment. The process then continues at operation 722, where thefirst computing device receives another user interaction correspondingto a selection to add a different user controlled asset to thecooperative VR environment.

Alternatively, where the server device determines that the computingdevice and/or associated user account has permission to access the modeldata for the user controlled asset and/or a data library or databasethat contains the model data for the user controlled asset, the processcontinues at operation 730 and the server device transmits the modeldata for the user controlled asset to the first computing device.

At operation 732, the first computing device optionally renders apreview of the user controlled asset within the cooperative VRenvironment. For example, the first computing device may render adynamic virtual representation of the asset as the first computingdevice manipulates and/or otherwise performs actions to add the usercontrolled asset to the cooperative VR environment. For example, thefirst computing device may render a visual representation of the usercontrolled asset that moves within the cooperative VR environment incorrespondence with a movement of a first VR controller. In this way, auser associated with the first computing device is provided with apreview of what the user controlled asset will look like in differentvirtual locations.

At operation 734, the first computing device receives a user interactioncorresponding to the user controlled asset being added to thecooperative VR environment. The user interaction may be received via oneor more inputs from the first VR controllers, such as a manipulation ofthe user-controlled asset within the cooperative VR environment.

At operation 736, the first computing device transmits a data signal tothe server device that indicates that the user-controlled asset has beenadded to the cooperative VR environment. Then, at operation 738, theserver device updates the master versions of the VR state files toreflect the addition of the user controlled asset based on the datasignal. For example, the data signal may indicate at least one of thedigital location and orientation of the particular user controlled assetwithin the cooperative VR environment.

At operation 740, the server device transmits update data to the secondcomputing device. Specifically, the server device transmits update datato the second computing device that causes the second computing deviceto render an updated version of the cooperative VR environment thatincludes the user controlled asset. For example, the update data mayinclude the model data for the user controlled asset. In this way, theupdate data enables the second computing device to render and/ormanipulate the user controlled asset, even when the second computingdevice or the associated user account did not have permission to accessthe model data for the user controlled asset. At operation 742, thesecond computing device renders an updated version of the cooperative VRenvironment in which the asset is the modified version of the asset.

The methods 400-700 are described with reference to the environment 100and systems 200 and 300 of FIGS. 1-3 for convenience and ease ofunderstanding. Additionally, the method 700 is described with referenceto the environment 100 and systems 200-300 of FIGS. 1-3, respectively,for convenience and ease of understanding. However, the methods 400-700are not limited to being performed using the environment 100 and/orsystems 200-300. Moreover, the environment 100 and systems 200-300 arenot limited to performing the methods 400-700.

The methods 400-700 are illustrated as collections of blocks in logicalflow graphs, which represents sequences of operations that may beimplemented in hardware, software, or a combination thereof. In thecontext of software, the blocks represent computer-executableinstructions stored on one or more computer-readable storage media that,when executed by one or more processors, perform the recited operations.Generally, computer executable instructions include routines, programs,objects, components, data structures, and the like that performparticular functions or implement particular abstract data types. Theorder in which the operations are described is not intended to beconstrued as a limitation, and any number of the described blocks may becombined in any order and/or in parallel to implement the methods. Insome embodiments, one or more blocks of the method may be omittedentirely. Moreover, the methods 400-700 may be combined in whole or inpart.

The various techniques described herein may be implemented in thecontext of computer-executable instructions or software that are storedin computer-readable storage and executed by the processor(s) of one ormore computers or other devices such as those illustrated in thefigures. Generally, program modules include routines, programs, objects,components, data structures, etc., and define operating logic forperforming particular tasks or implement particular abstract data types.As used herein, the term “module” when used in connection with softwareor firmware functionality may refer to code or computer programinstructions that are integrated to varying degrees with the code orcomputer program instructions of other such “modules.” The distinctnature of the different modules described and depicted herein is usedfor explanatory purposes and should not be used to limit the scope ofthis disclosure.

Other architectures may be used to implement the describedfunctionality, and are intended to be within the scope of thisdisclosure. Furthermore, although specific distributions ofresponsibilities are defined above for purposes of discussion, thevarious functions and responsibilities might be distributed and dividedin different ways, depending on circumstances.

Similarly, software may be stored and distributed in various ways andusing different means, and the particular software storage and executionconfigurations described above may be varied in many different ways.Thus, software implementing the techniques described above may bedistributed on various types of computer-readable media and not limitedto the forms of memory that are specifically described.

As used herein, the term “and/or” placed between a first entity and asecond entity means one of (1) the first entity, (2) the second entity,and (3) the first entity and the second entity. Multiple entities listedwith “and/or” should be construed in the same manner, i.e., “one ormore” of the entities so conjoined. Other entities may optionally bepresent other than the entities specifically identified by the “and/or”clause, whether related or unrelated to those entities specificallyidentified. Thus, as a non-limiting example, a reference to “A and/orB,” when used in conjunction with open-ended language such as“comprising” may refer, in one embodiment, to A only (optionallyincluding entities other than B); in another embodiment, to B only(optionally including entities other than A); in yet another embodiment,to both A and B (optionally including other entities). These entitiesmay refer to elements, actions, structures, steps, operations, values,and the like.

As used herein, the phrase “at least one,” in reference to a list of oneor more entities should be understood to mean at least one entityselected from any one or more of the entities in the list of entities,but not necessarily including at least one of each and every entityspecifically listed within the list of entities and not excluding anycombinations of entities in the list of entities. This definition alsoallows that entities may optionally be present other than the entitiesspecifically identified within the list of entities to which the phrase“at least one” refers, whether related or unrelated to those entitiesspecifically identified. Thus, as a non-limiting example, “at least oneof A and B” (or, equivalently, “at least one of A or B,” or,equivalently “at least one of A and/or B”) may refer, in one embodiment,to at least one, optionally including more than one, A, with no Bpresent (and optionally including entities other than B); in anotherembodiment, to at least one, optionally including more than one, B, withno A present (and optionally including entities other than A); in yetanother embodiment, to at least one, optionally including more than one,A, and at least one, optionally including more than one, B, (andoptionally including other entities). In other words, the phrases “atleast one,” “one or more,” and “and/or” are open-ended expressions thatare both conjunctive and disjunctive in operation. For example, each ofthe expressions “at least one of A, B, and C,” “at least one of A, B, orC,” “one or more of A, B, and C,” “one or more of A, B, or C,” and “A,B, and/or C” may mean A alone, B alone, C alone, A and B together, A andC together, B and C together, A, B, and C together, and optionally anyof the above in combination with at least one other entity.

In the event that any patents, patent applications, or other referencesare incorporated by reference herein and (1) define a term in a mannerthat is inconsistent with and/or (2) are otherwise inconsistent with,either the non-incorporated portion of the present disclosure or any ofthe other incorporated references, the non-incorporated portion of thepresent disclosure shall control, and the term or incorporateddisclosure therein shall only control with respect to the reference inwhich the term is defined and/or the incorporated disclosure was presentoriginally.

As used herein, the terms “selective” and “selectively,” when modifyingan action, movement, configuration, or other activity of one or morecomponents or characteristics of an apparatus, mean that the specificaction, movement, configuration, or other activity is a direct orindirect result of user manipulation of an aspect of, or one or morecomponents of, the apparatus.

As used herein, the terms “adapted” and “configured” mean that theelement, component, or other subject matter is designed and/or intendedto perform a given function. Thus, the use of the terms “adapted” and“configured” should not be construed to mean that a given element,component, or other subject matter is simply “capable of” performing agiven function but that the element, component, and/or other subjectmatter is specifically selected, created, implemented, utilized,programmed, and/or designed for the purpose of performing the function.It also is within the scope of the present disclosure that elements,components, and/or other recited subject matter that is recited as beingadapted to perform a particular function may additionally oralternatively be described as being configured to perform that function,and vice versa.

As used herein, the phrase, “for example,” the phrase, “as an example,”and/or simply the term “example,” when used with reference to one ormore components, features, details, structures, embodiments, and/ormethods according to the present disclosure, are intended to convey thatthe described component, feature, detail, structure, embodiment, and/ormethod is an illustrative, non-exclusive example of components,features, details, structures, embodiments, and/or methods according tothe present disclosure. Thus, the described component, feature, detail,structure, embodiment, and/or method is not intended to be limiting,required, or exclusive/exhaustive; and other components, features,details, structures, embodiments, and/or methods, including structurallyand/or functionally similar and/or equivalent components, features,details, structures, embodiments, and/or methods, are also within thescope of the present disclosure.

Examples of subject matter according to the present disclosure aredescribed in the following enumerated paragraphs.

A1. A computer-implemented method for generating a cooperative virtualreality (VR) environment, the computer-implemented method comprising:

transmitting, by a server device and to a first computing device, afirst file that enables the first computing device to render thecooperative VR environment;

transmitting, by the server device and to a second computing device, asecond file that enables the second computing device to render thecooperative VR environment;

receiving, by the server device and from the first computing device andbased on a user input received by the first computing device, a requestto manipulate an asset within the cooperative VR environment;

locking, by the server device, the asset in association with the firstcomputer; and

transmitting, by the server device and to the first computing device,permission data configured to allow the first computing device tomanipulate the asset within the cooperative VR environment.

A2. The computer-implemented method of paragraph A1, further comprisingreceiving, by the server device and from the first computing device,modification data that indicates that a state of the asset has beenmanipulated by the first computing device to become a modified versionof the asset, the modification data including at least positional anddimensional information describing the modified version of the assetwithin the cooperative VR environment.

A2.1. The computer-implemented method of paragraph A2, furthercomprising transmitting, by the server device and to the secondcomputing device, update data that causes the second computing device torender the cooperative VR environment to include the modified version ofthe asset.

A2.2. The computer-implemented method of any of paragraphs A2-A2.1,further comprising unlocking, by the server device, the asset based onreceiving the modification data indicating that the state of the assethas been manipulated.

A3. The computer-implemented method of any of paragraphs A1-A2.2,wherein the request to manipulate the asset is a first request tocooperatively manipulate the asset within the cooperative VRenvironment, and the computer-implemented method further comprisingreceiving, by the server device and from the second computing device, asecond request to cooperatively manipulate the asset within thecooperative VR environment.

A3.1. The computer-implemented method of paragraph A3, furthercomprising assigning, by the server device, permission to manipulate theasset to the first computing device.

A3.2. The computer-implemented method of any of paragraphs A3-A3.1,further comprising receiving, by the server device and from the firstcomputing device, collaborative modification data that indicates thatthe state of the asset has been collaboratively manipulated by the firstcomputing device and the second computing device to become acollaboratively modified version of the asset, the collaborativemodification data including at least positional and dimensionalinformation describing to the collaboratively modified version of theasset within the cooperative VR environment.

A3.2.1. The computer-implemented method of paragraph A3.2, wherein thecollaborative modification data is generated by the first computingdevice based at least in part upon: user input data from one or more VRcontrollers associated with the first computing device, wherein the userinput data corresponds to one or more of a user selection and positionalinformation of the one or more VR controllers associated with the firstcomputing device; and/or location data indicating additional positionalinformation relating to the one or more VR controllers associated withthe second computing device.

A3.2.2. The computer-implemented method of any of paragraphsA3.2-A3.2.1, further comprising transmitting, by the server device andto the second computing device, additional update data that causes thesecond computing device to render the cooperative VR environment toinclude the collaboratively modified version of the asset.

A4. The computer-implemented method of any of paragraphs A1-A3.2.1,further comprising: receiving, by the server device and from the secondcomputing device, an additional request to manipulate the asset in thecooperative VR environment; determining, by the server device, that theasset is locked in association with the first computing device; andtransmitting, by the server device and to the second computing device,denial data that causes the second computing device to restrictmanipulation of the asset within the cooperative VR environment.

A5. The computer-implemented method of any of paragraphs A1-A3.2.1,wherein the request is a first request to perform a first type ofmanipulation on the asset, and the locking the asset in association withthe first computing device comprises locking the asset for the firsttype of manipulation.

A5.1. The computer-implemented method of paragraph A5, furthercomprising: receiving, by the server device and from the secondcomputing device, an additional request to perform a second type ofmanipulation on the asset within the cooperative VR environment, whereinthe second type of manipulation is different from the first type ofmanipulation; determining, by the server device, that the asset withinthe cooperative VR environment is locked for the first type ofmanipulation by the first computing device; determining, by the serverdevice, that the asset within the cooperative VR environment is notlocked for the second type of manipulation; locking, by the serverdevice, the asset within the cooperative VR environment for the secondtype of manipulation by the second computing device; and transmitting,by the server device and to the second computing device, additionalpermission data configured to allow the second computing device toperform the second type of manipulation on the asset within thecooperative VR environment.

A6. The computer-implemented method of any of paragraphs A1-A5.1,further comprising receiving, by the sever device, a 3D file thatindicates the cooperative VR environment.

A6.1. The computer-implemented method of paragraph A6.1, wherein the 3Dfile is a 3D mesh.

A6.2. The computer-implemented method of any of paragraphs A6-A6.1,further comprising optimizing, by the server device, the 3D file to forman optimized 3D file for the cooperative VR environment.

A6.2.1. The computer-implemented method of paragraph A6.2, wherein theoptimizing comprises converting component data into one or moredifferent compatible file types for one or more different types ofcomputing devices.

A6.2.2. The computer-implemented method of any of paragraphsA6.2-A6.2.1, wherein the transmitting the first file that enables thefirst computing device to render the cooperative VR environmentcomprises transmitting the optimized 3D file to the first computingdevice.

A6.2.3. The computer-implemented method of any of paragraphsA6.2-A6.2.2, wherein the first file and the second file are optimizedversions of the 3D file for the VR environment.

A6.2.4. The computer-implemented method of paragraph A6.2.3, wherein thefirst file and the second file are the same optimized 3D file.

A6.2.5. The computer-implemented method of any of paragraphsA6.2-A6.2.3, wherein the first file is optimized for a first type ofcomputing device, and the second file is optimized for a second type ofcomputing device.

A6.2.6. The computer-implemented method of any of paragraphsA6.2-A6.2.3, and A6.2.5, wherein the first file is optimized for a firsttype of operating system, and the second file is optimized for a secondtype of operating system.

A7. The computer-implemented method of any of paragraphs A1-A6.2.6,further comprising: receiving, by the server device and from the secondcomputing device, location data indicating positional information forone or more VR controllers associated with the second computing device;and transmitting, by the server device, the location data to the firstcomputing device, wherein the location data is configured to enable thefirst computing device to render a dynamic avatar for a user accountassociated with the second computing device within the cooperative VRenvironment.

A7.1. The computer-implemented method of paragraph A7.1, furthercomprising: receiving, by the server device from the first computingdevice, additional location data indicating positional information forone or more VR controllers associated with the first computing device;and transmitting, by the server device, the additional location data tothe second computing device, wherein the additional location data isconfigured to enable the second computing device to render a dynamicavatar for a user account associated with the first computing devicewithin the cooperative VR environment.

A7.2. The computer-implemented method of any of paragraphs A7-A7.1,wherein at least one of the location data and the additional locationdata are received and transmitted in a first data channel, and themodification data indicating that a state of the asset has beenmanipulated to become the modified version of the asset is transmittedto the first computing device and the second computing device in asecond data channel.

A7.2.1. The computer-implemented method of paragraph A7.2, wherein thefirst data channel is a low priority data stream.

A7.2.2. The computer-implemented method of any of paragraphsA7.2-A7.2.1, wherein the second data channel is a high priority datastream.

A7.2.3. The computer-implemented method of any of paragraphsA7.2-A7.2.2, wherein the data transmitted in the second data channelincludes state information of assets in the cooperative VR environment.

A7.2.4. The computer-implemented method of paragraph A7.2.3, whereinindication of the state of the assets includes positional anddimensional information about the assets in the cooperative VRenvironment.

A8. The computer-implemented method of any of paragraphs A1-A7.2.4,further comprising receiving, by the server device and from the firstuser device, instructions for building the cooperative VR environment.

A8.1. The computer-implemented method of paragraph A8, wherein theinstructions are generated by the first computing device based on one ormore user inputs received in association with a user experience in a VRbuilding environment.

A8.2. The computer-implemented method of any of paragraphs A8-A8.1,wherein the one or more user inputs correspond to physical gesturescaptured by the VR controller associated with the first computingdevice.

A9. The computer-implemented method of any of paragraphs A1-A8.2,wherein the asset corresponds to one of an object, a collection, amaterial, and a group within the cooperative VR environment.

A10. The computer-implemented method of any of paragraphs A1-A9, furthercomprising storing, by the server device, asset data for a user asset ina server database associated with the user account associated with thefirst computing device, and wherein transmitting the first file to thefirst computing device comprises sending menu data for rendering agraphical user interface for accessing the server database associatedwith the user within the cooperative VR environment.

A10.1. The computer-implemented method of paragraph A10, wherein themenu data for rendering the graphical interface includes data forrendering a visual representation of the user asset within thecooperative VR environment.

A10.2. The computer-implemented method of any of paragraphs A10-A10.1,wherein transmitting the second file to the second computing devicecomprises sending additional menu data for rendering a visualrepresentation of the graphical interface.

A10.3. The computer-implemented method of any of paragraphs A10-A10.2,further comprising receiving, by the server device from the firstcomputing device and based on a user interaction with the graphical userinterface within the cooperative VR environment, an asset request to addthe user asset to the cooperative VR environment.

A10.3.1. The computer-implemented method of paragraph A10.3, furthercomprising: determining, by the server device, that a user accountassociated with the first computing device has rights to access the userasset; and based on the user account associated with the first computingdevice having rights to access the user asset, transmitting, by theserver device, model data for rendering the user asset within thecooperative VR environment to the first computing device.

A10.3.2. The computer-implemented method of paragraph A10.3.1, furthercomprising storing, in the server database, a link to the cooperative VRenvironment.

A10.3.3. The computer-implemented method of any of paragraphsA10.3.1-A10.3.2, further comprising receiving, from the first computingdevice, state data for the user asset in the cooperative VR environment,wherein the state data includes at least one of positional informationand dimensional information of the user asset as rendered in thecooperative VR environment.

A10.3.4. The computer-implemented method of any of paragraphsA10.3.1-A10.3.3, further comprising transmitting, by the server deviceand to the second computing device and based on the state data, assetdata that causes the second computing device to render the user asset asrendered by the first computing device in the cooperative VRenvironment.

A10.3.5. The computer-implemented method of paragraph A10.3.4, whereinthe state data for rendering the user asset includes a link to the userasset as stored in the server database.

A10.3.6. The computer-implemented method of any of paragraphsA10.3.4-A10.3.5, wherein transmitting the state data for rendering theuser asset enables a user account associated with the second computingdevice to manipulate the user asset within the cooperative VRenvironment.

A10.3.7. The computer-implemented method of paragraph A10.3.6, whereinthe user account associated with the second computing device does nothave permission to access the user asset.

A10.3.8. The computer-implemented method of any of paragraphsA10.3.3-A.10.3.7, wherein the at least one of positional information anddimensional information is relative to a reference positional and/ordimensional information.

A10.3.9. The computer-implemented method of any of paragraphsA10.3.3-A.10.3.7, wherein the at least one of positional information anddimensional information is expressed in absolute quantities.

A11. The computer-implemented method of any of paragraphs A10-A10.3.9,further comprising: receiving, by the server device, a manipulation ofthe user asset stored in the server database that causes the user assetto become a modified version of the user asset; and transmitting, basedon the manipulation of the user asset stored in the server and to thefirst computing device and the second computing device, user assetupdate data that causes the first computing device and the secondcomputing device to render the user asset as the modified version of theuser asset within the cooperative VR environment.

A11.1. The computer-implemented method of paragraph A11, wherein theuser asset update data is configured to cause the first computing deviceand the second computing device to update a rendering of the user assetin the cooperative VR environment to be a rendering of the modifiedversion of the user asset.

A11.2. The computer-implemented method of paragraph A11, wherein themanipulation of the user asset stored in the server is a deletion of theuser asset, and the user asset update data is configured to cause thefirst computing device and the second computing device to render thecooperative VR environment without the user asset.

A12. The computer-implemented method of any of paragraphs A7-A11.2,wherein the asset is a group of one or more assets in the cooperative VRenvironment, and further comprising associating the dynamic avatar ofthe user account associated with the first computing device with thegroup of one or more assets.

A12.1. The computer-implemented method of paragraph A12, receiving, fromthe second computing device, a group manipulation of the group of one ormore assets; and based on the group manipulation of the group of one ormore assets, transmitting to the first computing device, groupmanipulation data configured to cause the first computing device toapply the group manipulation to the first computing device's renderingof the cooperative VR environment.

A12.2. The computer-implemented method of paragraph A12.1, wherein thegroup manipulation is received based on a gesture of the second VRcontroller associated with the second computing device.

A12.3. The computer-implemented method of any of paragraphs A12.1-A12.2,further comprising applying, by the first computing device, the groupmanipulation to the first computing device's rendering of thecooperative VR environment effects a virtual experience of the useraccount associated with the first computing device.

A12.4. The computer-implemented method of any of paragraphs A12.1-A12.2,wherein the group manipulation of the group of one or more assetscorresponds to a translation of the group of one or more assets withinthe cooperative VR environment rendered by the second computing device,and wherein the perspective of the cooperative VR environment renderedby the first computing device is modified in correspondence with thetranslation of the group of one or more assets.

A13. The computer-implemented method of any of paragraphs A7-A11.2,further comprising, receiving, from the second computing device, anavatar manipulation of the dynamic avatar of the user account associatedwith the first computing device; and based on the group manipulation ofthe group of one or more assets, transmitting, by the server device andto the first computing device, manipulation data configured to cause thefirst computing device to apply the avatar manipulation to the firstcomputing device's rendering of the cooperative VR environment.

A13.1. The computer-implemented method of paragraph 13, wherein theavatar manipulation is received based on a gesture of the one or more VRcontrollers associated with the second computing device.

A13.2. The computer-implemented method of any of paragraphs A13-A13.1,wherein the avatar manipulation corresponds to a translation of thedynamic avatar within the cooperative VR environment rendered by thesecond computing device, and wherein the perspective of the cooperativeVR environment rendered by the first computing device is modified incorrespondence with the translation of the dynamic avatar.

B1. A computer-implemented method for distributing data for use in acooperative virtual reality (VR) environment, comprising:

storing, by a server device, asset data for a user asset within a serverdatabase associated with a user account,

transmitting, by the server device and to a first computing deviceassociated with the user account, menu data configured to cause thefirst computing device to render a graphical user interface foraccessing the server database within the cooperative VR environment;

transmitting, by the server device and to a second computing deviceassociated with an additional user, additional menu data configured tocause the second computing device to render a visual representation ofthe graphical user interface within the cooperative VR environment;

receiving, by the server device from the first computing device andbased on a user interaction with the graphical user interface renderedwithin the cooperative VR environment, a request to add the user assetto the cooperative VR environment;

determining, by the server device, that the user account associated withthe first computing device has rights to the user asset;

transmitting, by the server device and to the first computing device,model data configured to cause the first computing device to render theuser asset within the cooperative VR environment;

receiving, by the server device and from the first computing device,state data for the user asset in the cooperative VR environment, whereinthe state data includes at least one of positional information anddimensional information for the user asset within the cooperative VRenvironment; and

transmitting, by the server device to the second computing device and inresponse to the state data, additional model data configured to causethe second computing device to render the user asset in the cooperativeVR environment, wherein the additional model data includes the statedata.

B2. The computer-implemented method of paragraph B1, wherein theadditional model data is further configured to enable the secondcomputing device to manipulate the user asset within the cooperative VRenvironment.

B3. The computer-implemented method of any of paragraphs B1-B2, whereinan additional user associated with the second computing device does nothave permission to access the user asset.

B4. The computer-implemented method of any of paragraphs B1-B3, furthercomprising storing, in the server database, a link to the cooperative VRenvironment.

B5. The computer-implemented method of any of paragraphs B1-B4, furthercomprising: receiving a manipulation of the user asset stored in theserver database to become a modified version of the user asset; andtransmitting, based on the manipulation of the user asset stored in theserver database and to the first computing device and the secondcomputing device, update data configured to cause the first computingdevice and the second computing device to render the modified version ofthe user asset within the cooperative VR environment.

B5.1. The computer-implemented method of paragraph B5, wherein theupdate data is configured to cause the first computing device and thesecond computing device to update the rendering of the user asset in thecooperative VR environment so that it is a rendering of the modifiedversion of the user asset.

B5.2. The computer-implemented method of paragraph B5, wherein themanipulation of the user asset stored in the server is a deletion of theuser asset, and the update data is configured to cause the firstcomputing device and the second computing device to render thecooperative VR environment without the user asset.

C1. A computer-implemented method for manipulating the virtual reality(VR) experience of another user account in a cooperative VR environment,the computer-implemented method comprising:

transmitting, by a server and to a first computing device associatedwith a first user, a first file configured to cause the first computingdevice to render the cooperative VR environment, wherein the renderingof the cooperative VR environment by the first computing device includesa dynamic avatar of a user account associated with a second computingdevice;

transmitting, by the server and to the second computing deviceassociated with a second user, a second file configured to cause thesecond computing device to render the cooperative VR environment;

receiving, by the server and from the first computing device,manipulation data indicating a manipulation of the dynamic avatar withinthe rendering of the cooperative VR environment by the first computingdevice; and

based on the manipulation data indicating the manipulation of thedynamic avatar, transmitting to the second computing device, update dataconfigured to cause the second computing device to apply themanipulation of the dynamic avatar to the second computer's rendering ofthe cooperative VR environment.

C2. The computer-implemented method of paragraph C1, wherein themanipulation data indicating the manipulation of the dynamic avatar isreceived based on a gesture of a VR controller associated with the firstcomputing device.

C3. The computer-implemented method of any of paragraphs C1-C2, whereinthe manipulation of the dynamic avatar corresponds to a translation ofthe dynamic avatar within the cooperative VR environment rendered by thefirst computing device, and wherein the update data is configured tocause the second computing device to render the cooperative VRenvironment such that a perspective of the cooperative VR environmentrendered by the second computing device is modified in correspondencewith the translation of the dynamic avatar.

C4. The computer-implemented method of any of paragraphs C1-C3, whereinthe cooperative VR environment includes an asset, and thecomputer-implemented method further comprises associating the dynamicavatar with the asset to form an asset group.

C5. The computer-implemented method of paragraph C4, wherein themanipulation of the dynamic avatar corresponds to a manipulation of theasset group, and wherein the update data is configured to further causethe second computing device to render the asset in correspondence withthe manipulation of the asset group.

D1. A computer-implemented method for providing a cooperative virtualreality (VR) environment, the computer-implemented method comprising:

receiving, from a server and by a first computing device, a VR file forthe cooperative VR environment, the VR file including data configured tocause the first computing device to render an asset within thecooperative VR environment;

rendering, by the first computing device and based on the VR file, thecooperative VR environment including the asset on a display associatedwith the first computing device;

receiving, over a first type of data channel, location data indicatingpositional information relating to one or more VR controllers associatedwith a second computing device;

rendering, by the first computing device and based on the location data,an avatar representation of a user account associated with the secondcomputing device within the cooperative VR environment;

receiving, from the server and over a second type of data channel,status data that indicates that the asset has been manipulated by thesecond computing device to become a modified version of the asset,wherein the second type of data channel is different form the first typeof data channel; and

rendering, by the first computing device and based on the status data,the cooperative VR environment including the modified version of theasset.

D2. The computer-implemented method of paragraph D1, wherein the VR filefurther includes model data for rendering the cooperative VRenvironment.

D3. The computer-implemented method of any of paragraphs D1-D2, furthercomprising: receiving user input data from one or more VR controllersassociated with the first computing device, wherein the user input datacorresponds to one or more of a user selection and positionalinformation of the one or more VR controllers associated with the firstcomputing device; and determining that the user input data correspondsto a selection of a tool in the cooperative VR environment.

D4. The computer-implemented method of any of paragraphs D1-D2, furthercomprising: receiving user input data from one or more VR controllersassociated with the first computing device, wherein the user input datacorresponds to one or more of a user selection and positionalinformation of the one or more VR controllers associated with the firstcomputing device; and determining that the user input data correspondsto a selection of the asset within the cooperative VR environment.

E1. A computer-implemented method for manipulating an asset within acooperative virtual reality VR environment, the computer-implementedmethod comprising:

receiving, from a server and by a first computing device, a VR file forthe cooperative VR environment, the VR file including data configured tocause the first computing device to render an asset within thecooperative VR environment;

rendering, by the first computing device and based on the VR file, thecooperative VR environment including the asset on a display associatedwith the first computing device;

receiving location data indicating positional information relating toone or more VR controllers associated with a second computing device;

rendering, by the first computing device and based on the location data,an avatar representation of a user account associated with the secondcomputing device within the cooperative VR environment;

receiving user input data from one or more VR controllers associatedwith the first computing device, wherein the user input data correspondsto one or more of a user selection and positional information of the oneor more VR controllers associated with the first computing device; and

determining that the user input data corresponds to a selection of theasset within the cooperative VR environment.

E2. The computer-implemented method of paragraph E1, further comprising,based on the determining that the user input data corresponds to aselection of the asset, transmitting to the server a request tomanipulate the asset.

E2.1. The computer-implemented method of paragraph E2, wherein therequest to manipulate the asset comprises a request to perform a type ofmanipulation of the asset.

E3. The computer-implemented method of any of paragraphs E2-E2.1,further comprising: receiving, from the server and in response to theasset within the cooperative VR environment being locked formanipulation by the user account, a notification that the asset cannotbe manipulated; and generating, within the cooperative VR environment, avisual or auditory signal that the asset cannot be manipulated.

E3.1. The computer-implemented method of paragraph E3, wherein thevisual or auditory signal corresponds to the first computing devicerendering the cooperative VR environment such that the asset cannot beselected and/or manipulated by the first computing device.

E3.2. The computer-implemented method of any of paragraphs E3-E3.1,wherein the asset within the cooperative VR environment being locked formanipulation corresponds to the asset within the cooperative VRenvironment being locked for a same type of manipulation as the type ofmanipulation in the request to manipulate the asset.

E4. The computer-implemented method of any of paragraphs E2-E2.1,further comprising: receiving, from the server and in response to theasset within the cooperative VR environment not being locked formanipulation by another user account associated within the cooperativeVR environment, a notification that the asset can be manipulated; andproviding, within the cooperative VR environment, a visual or auditorysignal that the asset has been selected.

E4.1. The computer-implemented method of paragraph E4, wherein thevisual or auditory signal corresponds to the first computing devicerendering the cooperative VR environment such that the asset can bemanipulated by the first computing device.

E4.2. The computer-implemented method of any of paragraphs E4-E4.1,wherein the asset within the cooperative VR environment not being lockedfor manipulation corresponds to the asset within the cooperative VRenvironment not being locked for a same type of manipulation as the typeof manipulation in the request to manipulate the asset.

E4.3. The computer-implemented method of any of paragraphs E4-E4.2,wherein the asset within the cooperative VR environment not being lockedfor manipulation corresponds to the asset within the cooperative VRenvironment being locked for a different type of manipulation as thetype of manipulation in the request to manipulate the asset.

E5. The computer-implemented method of any of paragraphs E4-E4.3,further comprising: receiving additional user input data from the one ormore VR controllers; manipulating the asset within the cooperative VRenvironment based on the additional user input data to form a modifiedversion of the asset; and transmitting, to the server, additional statedata that indicates that the state of the asset has been manipulated tobecome the modified version of the asset.

E5.1. The computer-implemented method of paragraph E5, wherein the statedata is transmitted to the server by a second type of data channel.

E5.2. The computer-implemented method of any of paragraphs E5-E5.1,wherein the additional state data describes at least one of positionalinformation and dimensional information of the modified version of theasset within the cooperative VR environment.

E6. The computer-implemented method of any of paragraphs E1-E5.2,further comprising: receiving user input data from one or more VRcontrollers associated with the first computing device, wherein the userinput data corresponds to one or more of a user selection and positionalinformation of the one or more VR controllers associated with the firstcomputing device; receiving additional location data indicatingadditional positional information relating to the one or more VRcontrollers associated with the second computing device; anddetermining, by the first computing device, that the user input data andthe additional location data correspond to a cooperative selection ofthe asset within the cooperative VR environment.

F1. A computer-implemented method for cooperatively manipulating anasset within a cooperative virtual reality (VR) environment, thecomputer-implemented method comprising:

receiving, from a server and by a first computing device, a VR file forthe cooperative VR environment, the VR file including data configured tocause the first computing device to render an asset within thecooperative VR environment;

rendering, by the first computing device and based on the VR file, thecooperative VR environment including the asset on a display associatedwith the first computing device;

receiving location data indicating positional information relating toone or more VR controllers associated with a second computing device;

rendering, by the first computing device and based on the location data,an avatar representation of a user account associated with the secondcomputing device within the cooperative VR environment;

receiving user input data from one or more VR controllers associatedwith the first computing device, wherein the user input data correspondsto one or more of a user selection and positional information of the oneor more VR controllers associated with the first computing device;

receiving additional location data indicating additional positionalinformation relating to the one or more VR controllers associated withthe second computing device; and

determining, by the first computing device, that the user input data andthe additional location data correspond to a cooperative selection ofthe asset within the cooperative VR environment.

F2. The computer-implemented method of paragraph F1, further comprising,based on the determining that the user input data and the additionallocation data correspond to the cooperative selection of the asset,transmitting to the server a request to cooperatively manipulate theasset.

F2.1. The computer-implemented method of paragraph F2, furthercomprising, based in part on the server assigning permission tomanipulate the asset to the first computing device: receiving, by thefirst computing device, additional user input data from the one or moreVR controllers corresponding to manipulation of the asset; receiving, bythe first computing device, further location data from the secondcomputing device, the further location data indicating furtherpositional information relating to the one or more VR controllers, andcorresponding to user inputs to manipulate the asset; and transmitting,to the server and based on the additional user input data and thefurther location data, additional state data that indicates the state ofthe asset has been cooperatively manipulated by the first computingdevice and the second computing device to become a cooperativelymodified version of the asset.

F2.1.1. The computer-implemented method of paragraph F2.1, wherein basedon the transmitting the additional state data, the server updates one ormore master files associated with the cooperative VR environment suchthat the asset within the cooperative VR environment is thecooperatively modified version of the asset.

F2.1.2. The computer-implemented method of any of paragraphsF2.1-F2.1.1, wherein, based on the transmitting the additional statedata, the server is configured to transmit to the second computingdevice a notification that the asset has been cooperatively manipulatedby the first computing device and the second computing device to becomethe cooperatively modified version of the asset.

F2.1.2.1. The computer-implemented method of paragraph F2.1.2, whereinthe notification that the asset has been cooperatively manipulatedincludes state information that describes at least a positional anddimensional state of the cooperatively modified version of the assetwithin the cooperative VR environment.

F2.1.3. The computer-implemented method of any of paragraphsF2.1.1-F2.1.2.1, wherein the additional state data is transmitted to theserver by a second type of data channel.

F2.1.4. The computer-implemented method of any of paragraphsF2.1.1-F2.1.3, wherein the additional state data further describes atleast one of positional and dimensional information of the cooperativelymodified version of the asset within the cooperative VR environment.

F3. The computer-implemented method of paragraph F1, further comprising,based in part on the server assigning permission to manipulate the assetto the second computing device:

transmitting, to the second computing device, additional location dataindicating additional positional information relating to the one or moreVR controllers associated with the first computing device andcorresponding to user selections to manipulate the asset; and

wherein, based on the additional location data indicating the additionalpositional information relating to the one or more VR controllersassociated with the first computing device and further user inputs fromthe one or more VR controllers associated with the second computingdevice, the second computing device is configured to transmit to theserver additional state data that indicates that the state of the assethas been cooperatively manipulated by the first computing device and thesecond computing device to become a cooperatively modified version ofthe asset.

F3.1. The computer-implemented method of paragraph F3, wherein theadditional location data indicating positional information relating tothe one or more VR controllers associated with the first computingdevice is transmitted to the second computing device in a first type ofdata channel.

F3.2. The computer-implemented method of any of paragraphs F3-F3.1,wherein the additional state data is transmitted to the server in asecond type of data channel.

F3.3. The computer-implemented method of any of paragraphs F3-F3.2,wherein the additional state data further describes at least one ofpositional and dimensional information of the cooperatively modifiedversion of the asset within the cooperative VR environment.

F4. The computer-implemented method of any of paragraphs F1-F3.3,further comprising: receiving, from the second computing device, anotification that an avatar of a user account associated with the firstcomputing device has been translated within the cooperative VRenvironment rendered by the second computing device, and based on thenotification that the avatar of the user account associated with thefirst computing device has been translated, rendering the cooperative VRenvironment such that a perspective of the cooperative VR environment ismodified in correspondence with the translation.

G1. A computer-implemented method for allowing cooperative perspectivemanipulation within a cooperative virtual reality (VR) environment, thecomputer-implemented method comprising:

receiving, from a server and by a first computing device associated witha first user account, a VR file for the cooperative VR environment, theVR file including data configured to cause the first computing device torender an asset within the cooperative VR environment;

rendering, by the first computing device and based on the VR file, thecooperative VR environment including the asset on a display associatedwith the first computing device;

receiving location data indicating positional information relating toone or more VR controllers associated with a second computing device;

rendering, by the first computing device and based on the location data,an avatar representation of a second user account associated with thesecond computing device within the cooperative VR environment;

receiving, from the second computing device, a notification that anavatar of the first user account has been translated by the second useraccount within the cooperative VR environment rendered by the secondcomputing device, and

based on the notification that the avatar of the first user account hasbeen translated, rendering the cooperative VR environment such that aperspective of the cooperative VR environment is modified incorrespondence with the translation.

G2. The computer-implemented method of paragraph G1, further comprising:receiving additional user input data from one or more VR controllersassociated with the first computing device, wherein the additional userinput data indicates a gesture corresponding to a translation of theavatar associated with the second user account; and based on theadditional user input data, transmitting a notification that the avatarof the second user account has been translated by the first user accountwithin the cooperative VR environment rendered by the first computingdevice, wherein the notification causes the second computing device torender the cooperative VR environment such that a perspective of thecooperative VR environment is modified in correspondence with thetranslation of the avatar by the first user account.

H1. A computer-implemented method for manipulating a perspective of anadditional user account within a cooperative virtual reality (VR)environment, the computer-implemented method comprising:

receiving, from a server and by a first computing device associated witha user account, a VR file for the cooperative VR environment, the VRfile including data configured to cause the first computing device torender an asset within the cooperative VR environment;

rendering, by the first computing device and based on the VR file, thecooperative VR environment including the asset on a display associatedwith the first computing device;

receiving location data indicating positional information relating toone or more VR controllers associated with a second computing device;

rendering, by the first computing device and based on the location data,an avatar representation of an additional user account associated withthe second computing device within the cooperative VR environment;

receiving additional user input data from one or more VR controllersassociated with the first computing device, wherein the additional userinput data indicates a gesture corresponding to a translation of theavatar associated with the additional user account; and

based on the additional user input data, transmitting a notificationthat the avatar of the additional user account has been translated bythe user account within the cooperative VR environment rendered by thefirst computing device, wherein the notification causes the secondcomputing device to render the cooperative VR environment such that aperspective of the cooperative VR environment is modified incorrespondence with the translation of the avatar by the user account.

H2. The computer-implemented method of paragraph H1, wherein the serveris configured to store a user asset in a server database associated withthe user account, and further comprising receiving, from the server andby the first computing device, menu data for rendering a graphical userinterface for accessing the server database associated with the useraccount.

I1. A computer-implemented method for distributing user controlledassets within a cooperative virtual reality (VR) environment, thecomputer-implemented method comprising:

receiving, from a server and by a computing device associated with afirst user account, a VR file for the cooperative VR environment, the VRfile including data configured to cause the first computing device torender an asset within the cooperative VR environment, wherein theserver is configured to store a user asset in a server databaseassociated with the first user account;

receiving, from the server and by the first computing device, menu datafor rendering a graphical user interface for accessing the serverdatabase associated with the first user account;

rendering, by the first computing device and based on the VR file, thecooperative VR environment including the asset on a display associatedwith the first computing device;

receiving location data indicating positional information relating toone or more VR controllers associated with a second computing device;and

rendering, by the first computing device and based on the location data,an avatar representation of a second user account associated with thesecond computing device within the cooperative VR environment.

I1.1. The computer-implemented method of paragraph I1, wherein the menudata for rendering the graphical interface includes preview data for avisual representation of the user asset.

I1.2. The computer-implemented method of any of paragraphs I1-I1.1,further comprising: rendering, based on the menu data, the graphicaluser interface within the cooperative VR environment; receiving furtheruser input data from one or more VR controllers associated with thefirst computing device, wherein the further user input data indicates afurther gesture corresponding to a further user interaction with thegraphical user interface within the cooperative VR environment; andtransmitting, to the server and based on the further user interaction, arequest to add the user asset to the cooperative VR environment.

I1.2.1. The computer-implemented method of paragraph I1.2, furthercomprising, based on the first user account having rights to access theuser asset, receiving model data for rendering the user asset from theserver, and rendering the user asset within the cooperative VRenvironment based on the model data.

I1.2.1.1. The computer-implemented method of paragraph I1.2.1, furthercomprising: receiving subsequent user input data from the one or more VRcontrollers associated with the first computing device, wherein thesubsequent user input data indicates one or more subsequent gesturescorresponding to a manipulation of the user asset as rendered within thecooperative VR environment to form a modified user asset; andtransmitting, to the server, state data for the user asset in thecooperative VR environment, wherein the state data includes at least oneof positional information and dimensional information of the modifieduser asset.

I1.2.1.2. The computer-implemented method of any of paragraphsI1.2.1-I1.2.1.1, wherein the server is configured to transmit the modeldata for rendering the user asset to the second computing device basedon the first computing device transmitting the state data.

I1.2.2. The computer-implemented method of any of paragraphsI1.2.1-I1.2.1.2, wherein the model data for rendering the user assetincludes a link to the user asset as stored in the server database.

I1.2.3. The computer-implemented method of any of paragraphsI1.2.1-I1.2.2, wherein the model data for rendering the user assetallows the second user account associated with the second computingdevice to manipulate the user asset within the cooperative VRenvironment.

I1.2.3.1. The computer-implemented method of paragraphs I1.2.3, whereinthe second user account does not have permission to access the userasset.

I1.3. The computer-implemented method of any of paragraphs I1-I1.2.3.1,further comprising, based on the server receiving the manipulation ofthe user asset stored in the server database to become a modifiedversion of the user asset, receiving, from the server, update data thatcauses the first computing device to update the rendering of the userasset in the cooperative VR environment so that it becomes a renderingof the modified version of the user asset.

I1.3.1. The computer-implemented method of paragraph I1.3, wherein themanipulation of the user asset stored in the server is a deletion of theuser asset, and the update data is configured to cause the firstcomputing device to render the cooperative VR environment without theuser asset.

I1.3. The computer-implemented method of any of paragraphs I1-I1.3.1,wherein the server is configured to store an additional user asset in anadditional server database associated with the second user accountassociated with the second computing device, and further comprising:

receiving, from the server, additional menu data for rendering a visualrepresentation of a graphical user interface for accessing assets withinthe additional server database, wherein the additional menu data doesnot enable the first computing device to access the additional serverdatabase.

J1. A network based computing system for providing a virtual realityenvironment for collaboration between multiple users, the computingsystem including:

a memory;

at least one processing unit;

a non-transitory computer readable instructions that, when executed bythe at least one processing unit causes the computing system to performthe computer-implemented method of any of paragraphs A1-I1.3.

K1. A non-transitory computer readable medium storing instructions that,when executed by a processor cause a computing device to perform thecomputer-implemented method of any of paragraphs A1-I1.3.

L1. The use of the network-connected device of paragraph J1.

M1. The use of the non-transitory computer readable medium of paragraphK1.

INDUSTRIAL APPLICABILITY

The systems and methods disclosed herein are applicable tonetwork-connected devices. The various disclosed elements of systems andsteps of methods disclosed herein are not required of all systems andmethods according to the present disclosure, and the present disclosureincludes all novel and non-obvious combinations and subcombinations ofthe various elements and steps disclosed herein. Moreover, any of thevarious elements and steps, or any combination of the various elementsand/or steps, disclosed herein may define independent inventive subjectmatter that is separate and apart from the whole of a disclosed systemor method. Accordingly, such inventive subject matter is not required tobe associated with the specific systems and methods that are expresslydisclosed herein, and such inventive subject matter may find utility insystems and/or methods that are not expressly disclosed herein.

It is believed that the disclosure set forth above encompasses multipledistinct inventions with independent utility. While each of theseinventions has been disclosed in its preferred form, the specificembodiments thereof as disclosed and illustrated herein are not to beconsidered in a limiting sense as numerous variations are possible. Thesubject matter of the inventions includes all novel and non-obviouscombinations and subcombinations of the various elements, features,functions, and/or properties disclosed herein. Similarly, where theclaims recite “a” or “a first” element or the equivalent thereof, suchclaims should be understood to include incorporation of one or more suchelements, neither requiring nor excluding two or more such elements.

It is believed that the following claims particularly point out certaincombinations and subcombinations that are directed to one of thedisclosed inventions and are novel and non-obvious. Inventions embodiedin other combinations and subcombinations of features, functions,elements, and/or properties may be claimed through amendment of thepresent claims or presentation of new claims in this or a relatedapplication. Such amended or new claims, whether they are directed to adifferent invention or directed to the same invention, whetherdifferent, broader, narrower, or equal in scope to the original claims,are also regarded as included within the subject matter of theinventions of the present disclosure.

1. A computer-implemented method for cooperatively manipulating an assetwithin a cooperative virtual reality (VR) environment, thecomputer-implemented method comprising: receiving, from a server and bya first computing device, a VR file for the cooperative VR environment,the VR file including data configured to cause the first computingdevice to render an asset within the cooperative VR environment;rendering, by the first computing device and based on the VR file, thecooperative VR environment including the asset on a display associatedwith the first computing device; receiving location data indicatingpositional information relating to one or more VR controllers associatedwith a second computing device; rendering, by the first computing deviceand based on the location data, an avatar representation of a useraccount associated with the second computing device within thecooperative VR environment; receiving user input data from one or moreVR controllers associated with the first computing device, wherein theuser input data corresponds to one or more of a user selection andpositional information of the one or more VR controllers associated withthe first computing device; receiving additional location dataindicating additional positional information relating to the one or moreVR controllers associated with the second computing device; anddetermining, by the first computing device, that the user input data andthe additional location data correspond to a cooperative selection ofthe asset within the cooperative VR environment.
 2. Thecomputer-implemented method of claim 1, further comprising, based on thedetermining that the user input data and the additional location datacorrespond to the cooperative selection of the asset, transmitting tothe server a request to cooperatively manipulate the asset.
 3. Thecomputer-implemented method of claim 2, further comprising: based inpart on the server assigning permission to manipulate the asset to thefirst computing device: receiving, by the first computing device,additional user input data from the one or more VR controllerscorresponding to manipulation of the asset; receiving, by the firstcomputing device, further location data from the second computingdevice, the further location data indicating further positionalinformation relating to the one or more VR controllers, andcorresponding to user inputs to manipulate the asset; and transmitting,to the server and based on the additional user input data and thefurther location data, additional state data that indicates the state ofthe asset has been cooperatively manipulated by the first computingdevice and the second computing device to become a cooperativelymodified version of the asset.
 4. The computer-implemented method ofclaim 3, wherein based on the transmitting the additional state data,the server updates one or more master files associated with thecooperative VR environment such that the asset within the cooperative VRenvironment is the cooperatively modified version of the asset.
 5. Thecomputer-implemented method of claim 3, wherein, based on thetransmitting the additional state data, the server is configured totransmit to the second computing device a notification that the assethas been cooperatively manipulated by the first computing device and thesecond computing device to become the cooperatively modified version ofthe asset.
 6. The computer-implemented method of claim 5, wherein thenotification that the asset has been cooperatively manipulated includesstate information that describes at least a positional and dimensionalstate of the cooperatively modified version of the asset within thecooperative VR environment.
 7. The computer-implemented method of claim4, wherein the additional state data is transmitted to the server by asecond type of data channel.
 8. The computer-implemented method of claim4, wherein the additional state data further describes at least one ofpositional and dimensional information of the cooperatively modifiedversion of the asset within the cooperative VR environment.
 9. Thecomputer-implemented method of claim 1, further comprising, based inpart on the server assigning permission to manipulate the asset to thesecond computing device: transmitting, to the second computing device,additional location data indicating additional positional informationrelating to the one or more VR controllers associated with the firstcomputing device and corresponding to user selections to manipulate theasset; and wherein, based on the additional location data indicating theadditional positional information relating to the one or more VRcontrollers associated with the first computing device and further userinputs from the one or more VR controllers associated with the secondcomputing device, the second computing device is configured to transmitto the server additional state data that indicates that the state of theasset has been cooperatively manipulated by the first computing deviceand the second computing device to become a cooperatively modifiedversion of the asset.
 10. The computer-implemented method of claim 9,wherein the additional location data indicating positional informationrelating to the one or more VR controllers associated with the firstcomputing device is transmitted to the second computing device in afirst type of data channel.
 11. The computer-implemented method of claim9, wherein the additional state data is transmitted to the server in asecond type of data channel.
 12. The computer-implemented method ofclaim 9, wherein the additional state data further describes at leastone of positional and dimensional information of the cooperativelymodified version of the asset within the cooperative VR environment. 13.The computer-implemented method of claim 1, further comprising:receiving, from the second computing device, a notification that anavatar of a user account associated with the first computing device hasbeen translated within the cooperative VR environment rendered by thesecond computing device, and based on the notification that the avatarof the user account associated with the first computing device has beentranslated, rendering the cooperative VR environment such that aperspective of the cooperative VR environment is modified incorrespondence with the translation.
 14. A computer-implemented methodfor allowing cooperative perspective manipulation within a cooperativevirtual reality (VR) environment, the computer-implemented methodcomprising: receiving, from a server and by a first computing deviceassociated with a first user account, a VR file for the cooperative VRenvironment, the VR file including data configured to cause the firstcomputing device to render an asset within the cooperative VRenvironment; rendering, by the first computing device and based on theVR file, the cooperative VR environment including the asset on a displayassociated with the first computing device; receiving location dataindicating positional information relating to one or more VR controllersassociated with a second computing device; rendering, by the firstcomputing device and based on the location data, an avatarrepresentation of a second user account associated with the secondcomputing device within the cooperative VR environment; receiving, fromthe second computing device, a notification that an avatar of the firstuser account has been translated by the second user account within thecooperative VR environment rendered by the second computing device, andbased on the notification that the avatar of the first user account hasbeen translated, rendering the cooperative VR environment such that aperspective of the cooperative VR environment is modified incorrespondence with the translation.
 15. The computer-implemented methodof claim 14, further comprising: receiving additional user input datafrom one or more VR controllers associated with the first computingdevice, wherein the additional user input data indicates a gesturecorresponding to a translation of the avatar associated with the seconduser account; and based on the additional user input data, transmittinga notification that the avatar of the second user account has beentranslated by the first user account within the cooperative VRenvironment rendered by the first computing device, wherein thenotification causes the second computing device to render thecooperative VR environment such that a perspective of the cooperative VRenvironment is modified in correspondence with the translation of theavatar by the first user account.
 16. A computer-implemented method formanipulating a perspective of an additional user account within acooperative virtual reality (VR) environment, the computer-implementedmethod comprising: receiving, from a server and by a first computingdevice associated with a user account, a VR file for the cooperative VRenvironment, the VR file including data configured to cause the firstcomputing device to render an asset within the cooperative VRenvironment; rendering, by the first computing device and based on theVR file, the cooperative VR environment including the asset on a displayassociated with the first computing device; receiving location dataindicating positional information relating to one or more VR controllersassociated with a second computing device; rendering, by the firstcomputing device and based on the location data, an avatarrepresentation of an additional user account associated with the secondcomputing device within the cooperative VR environment; receivingadditional user input data from one or more VR controllers associatedwith the first computing device, wherein the additional user input dataindicates a gesture corresponding to a translation of the avatarassociated with the additional user account; and based on the additionaluser input data, transmitting a notification that the avatar of theadditional user account has been translated by the user account withinthe cooperative VR environment rendered by the first computing device,wherein the notification causes the second computing device to renderthe cooperative VR environment such that a perspective of thecooperative VR environment is modified in correspondence with thetranslation of the avatar by the user account.
 17. Thecomputer-implemented method of claim 16, wherein the server isconfigured to store a user asset in a server database associated withthe user account, and further comprising receiving, from the server andby the first computing device, menu data for rendering a graphical userinterface for accessing the server database associated with the useraccount.